### Club
id=xx
name=Club
group=weapon
icon=gfx\Club.bmp
model=gfx\Club.b3d
scale=0.65
behaviour=blade
mat=wood
weight=1000
info=a thick and hard club. bone-breaking is not mercy...
damage=5
healthchange=0
script=start
	on:impact {
		$tmp=impact_class();
		$tmp2=impact_id();
		//+10 Bonus Damage on Flesh
		if (compare_material($tmp,$tmp2,"flesh")==1){
			damage $tmp,$tmp2,10;
		}
		freevar $tmp;
		freevar $tmp2;
	}
script=end

### Spiked club
id=xx
name=Spiked club
group=weapon
icon=gfx\Spiked club.bmp
model=gfx\Spiked club.b3d
scale=0.65
behaviour=blade
mat=wood
weight=1000
info=this is very brutally weapon, bone-crushing and bleed!
damage=15
healthchange=0
script=start
	on:impact {
		$tmp=impact_class();
		$tmp2=impact_id();
		//+20 Bonus Damage on Flesh
		if (compare_material($tmp,$tmp2,"flesh")==1){
			damage $tmp,$tmp2,20;
		}
		freevar $tmp;
		freevar $tmp2;
	}
script=end

