### Sledgehammer
id=xx
name=Sledgehammer
group=weapon
icon=gfx\Sledgehammer.bmp
model=gfx\Sledgehammer.b3d
scale=0.8
behaviour=blade
mat=wood
weight=7000
info=heavy and strong weapon. also can climing something...
damage=40
healthchange=0
script=start
	on:impact {
		$tmp=impact_class();
		$tmp2=impact_id();
		//+30 Bonus Damage on Flesh
		if (compare_material($tmp,$tmp2,"flesh")==1){
			damage $tmp,$tmp2,30;
		}
		freevar $tmp;
		freevar $tmp2;
	}
script=end


### Ironpot
id=xx
name=Ironpot
group=stuff
icon=gfx\ironpot.bmp
model=gfx\ironpot.b3d
mat=stone
weight=10000
scale=1.1
shine=1
info=just iron pot. but i can using climing something...?
healthchange=0