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English Satchel Charge Script >

7 comments3 kb, 386 Downloads

old Satchel Charge Script

iii
User Off Offline

with the satchelcharge script, there is the "possibility to detonate satchel charges using cursor."
it can be disabled with f4.
Additionally a circle is drawn around the pointer, which can be disabled in the lua script.

moreover i added a simple script, so if you move over ammo you get satchel charges.

Use version 2, v1 don't work for other player exept id 1, because it looks like they detonate before the hook catch them. If you can fix it or help, it would be better than v2.

files:
• refill_charge.lua
• satchel_charge_v1.lua (bugged)
• satchel_charge_v2.lua
edited 1×, last 11.07.13 08:51:55 pm
Approved by Yates

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3 kb, 386 Downloads

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old

StirlizZ-Fapicon
Super User Off Offline

Never seen it, but cool idea
I like it!

old

DannY-PhantoM
User Off Offline

wow i think i explode i when i look this boom !
I like it!

old

Blpzz9
User Off Offline

could be improved 3/5
I like it!

old

Rainoth
Moderator Off Offline

This reminds me of Demoman's (from TF2) stickybomb launcher of a certain type

Nice script.
I like it!

old

Apache uwu
User Off Offline

Nice idea.

refill_charge.lua: Equips satchel charge to five when you walk over primary ammo

satchel_charge_v1: Shows a small circle when you have the satchel charge selected, only charges that are within the circle explode on right click

satchel_charge_v2: When F4 is pressed, it loops from a small circle, a larger one, and no circle. When there is no circle, all explode on right click

It's a nice idea -- it would go really well with both scripts on a construction server. (Primary ammo from dispenser, satchel charge from the map itself, perhaps zombies too, and targeted explosives)
I like it!

old

Infinite Rain
Reviewer Off Offline

@user iii:
Possibility to detonate satchel charges using cursor
I like it!
edited 1×, last 11.07.13 09:30:42 pm

old

pbeloto
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what objetive for script?
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