My map. de_survivor is in CS 1.6 and other Counter Strike games. White arrows make you fall where they show and you can't go back this way. Red boxes show blocks you can shoot over and you wouldn't think you could shoot over. Purple arrows show teleports. Have fun!
English:
I've decided to make a conversion of de_survivor mainly because @ Talented Doge: asked someone to do that. My first try resulted in a very crappy map. I've tried again, this time making it as accurate as i could. Most differences come from the fact that CS2D and CS1.6 differ in terms of gameplay and open spaces are never a good idea, so I've changed several things. Other differences are caused by the fact that I couldn't make snow dykes less than one square wide. It's possible with lua, but I'm not a scripter. As said above, white arrows indicate dyke border. If you fall from it, you will have to climb back again. Purple arrows indicate teleports. Fancy red bars indicate obstacles where you wouldn't expect them to be. Some of you will proably say those symbols are pointless, but I've put them there, and if they ever help anyone, then they have a point for me. I'm aware of the fact that this map isn't suitable for competetive play, I will make a competetive version too.
Credits:
@ Pagyra: - Tree and bush gfx.
@ 2Gen: - Most of tiles were made by him.
@ Elfing: - Playtesting.
@ Talented Doge: - Playtesting.
@ Pseudon: - Playtesting, calling my ways to handle shit stupid, he was right.
@ Rainoth: - Playtesting, calling my ways to handle shit stupid, he was right.
P.S. theres a bug im aware of but cant do anything about, ambience might not transfer to other users.
edited 3×, last 27.12.15 10:55:39 pm
Approved by Yates
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