Made in Brazil by ChesireGuy from GameBanana. You may also know me there by my former nicknames: "JeanluccougarBR" and "Courage & Faith".
Suitable for Team Deathmatch.
The zip file contains:
Spoiler
- The map + custom tileset;
- All the files required to run the map, including exclusive sprites and sounds;
- A scanned image of the sketch of the original design of my map;
- READMEs with questions and answers, the locations to all secrets in the map for the rookies out there, credits to the respective creators of the several resources used in my map and a "special message" to the "SJWs" out there who got "triggered" with my little joke regarding a certain DRM;
- All the files required to run the map, including exclusive sprites and sounds;
- A scanned image of the sketch of the original design of my map;
- READMEs with questions and answers, the locations to all secrets in the map for the rookies out there, credits to the respective creators of the several resources used in my map and a "special message" to the "SJWs" out there who got "triggered" with my little joke regarding a certain DRM;
This map features:
Spoiler
- Dark and gloomy atmosphere (specially with the fog of war on) in order to replicate those sensations of dreadness and loneliness people feel in mostly "DOOM" maps and megawads;
- Some politically incorrect and creepy imagery added and lots of blood, skeletons and guts all over the place, like, you know, in most "DOOM" maps and megawads, of course;
- Special effects, like fire and smoke effects, "wave" effects on the wooden bridges to make them look like they're "hanging" left and right;
- Sounds effects to help you engage and immerse yourself into the map;
- Some breakable walls in the main "Cacoform" arena. Be aware to where you shoot!;
- Five secrets available and spread around the map to give you advantage over your enemies, "DOOM" style. Are you "Doom Guy" enough to find them all ?;
-Weapons and items spread all over the place based on "DOOM" games to allow different styles of gameplay;
- Unleash your inner "Doom Guy" on this non-stop action map both online and offline gameplay with support to bots.
- Some politically incorrect and creepy imagery added and lots of blood, skeletons and guts all over the place, like, you know, in most "DOOM" maps and megawads, of course;
- Special effects, like fire and smoke effects, "wave" effects on the wooden bridges to make them look like they're "hanging" left and right;
- Sounds effects to help you engage and immerse yourself into the map;
- Some breakable walls in the main "Cacoform" arena. Be aware to where you shoot!;
- Five secrets available and spread around the map to give you advantage over your enemies, "DOOM" style. Are you "Doom Guy" enough to find them all ?;
-Weapons and items spread all over the place based on "DOOM" games to allow different styles of gameplay;
- Unleash your inner "Doom Guy" on this non-stop action map both online and offline gameplay with support to bots.
Credits and thanks:
Spoiler
Below are all the websites and places from where I got all my tiles, sprites and sounds. Without them, the creation of this map would not be possible.
- "afterdeath.bmp" Tileset:
* Created with the portable version of the freeware image editor GIMP (GNU Image Manipulation Program). The original sadly keep crashing in my PC for stupid reasons, not to mention how this version of GIMP loads faster - http://portableapps.com/apps/graphics_pictures/gimp_portable
* Custom tiles for my maps are always provided by several seamless texture packs and images that I find on Google searches, including:
http://www.spiralgraphics.biz/packs/download.htm
http://www.texturemate.com/category/image-galleries/seamless
http://texturemate.com/content/texturepacks
http://seamless-texture-pack.eisklotz.de/#free
http://www.ozone3d.net/media/textures_2d/pack01/
https://onedrive.live.com/?id=CAF9E2BF8733E24D%218363&cid=CAF9E2BF8733E24D&group=0&parId=CAF9E2BF8733E24D%218362&authkey=%21AOX5TG2u8kWWqLc&action=locate
https://onedrive.live.com/?id=CAF9E2BF8733E24D%218364&cid=CAF9E2BF8733E24D&group=0&parId=CAF9E2BF8733E24D%218362&authkey=%21AJUmEQSeiWn6e14&action=locate
https://www.google.com.br/search?client=aff-maxthon-maxthon4&channel=t27&q=seamless+textures+pack+download&gws_rd=cr,ssl&ei=VW8mVuyOFcmfgwSJjJrgBw
http://opengameart.org/textures/all
http://patcreator.appspot.com/
* My "wooden bridge" tileset was made by using three different sprites:
- "rope.PNG" sprite (which is used for the "walls" of the bridge) from this "Minecraft Forum.net" post - http://www.minecraftforum.net/forums/mapping-and-modding/resource-packs/1232237-dokucraft-the-saga-continues?comment=1260
- "ropeaeon.png" sprite (which is used for both "ground" and "wall" of the bridge) from this "The Interguild" forum thread - http://www.interguild.org/members/forums/topic.php?id=4982&page_number=2
- "wooden_plank_dark.svg" vector (which is used for the "ground" of the bridge) from "Vector.me" website - http://pt.vector.me/browse/260847/wooden_plank_dark
* My Cacodemon platform tile work a.k.a. "Cacoform" was created using visual references from my favorite DOOM Tumblr blog "Doom Monsters", specifically the images below (seriously go check it out, it's one funny DOOM blog!):
http://doommonsters.tumblr.com/post/53796279548/cacodemon-i-specialize-in-the-art-of-evil
http://doommonsters.tumblr.com/post/138307803576
*Credits to Yonnatan Donner, who created the original map 24 - "Post Mortem" included in the famous "Hell Revealed 1" megawad for DOOM 2: Hell on Earth. Ref here - http://doom.wikia.com/wiki/MAP24:_Post_Mortem_(Hell_Revealed)
=========================================
- Map Background:
* Seamless lava background found on a "DundJinni Mapping Software Forums" thread - http://www.dundjinni.com/forums/forum_posts.asp?TID=3623
=========================================
- In-game Sprites:
* Blood splats sprites from Opengameart.org - http://opengameart.org/content/blood-splats
* Decaying corpse sprite from Opengameart.org - http://opengameart.org/content/zombie-sprites
* Demon skeleton sprite from Opengameart.org - http://opengameart.org/content/top-down-demon-animations
* Gib sprites from Opengameart.org - http://opengameart.org/content/top-down-game-assets
* Skeleton sprites from Retro Style Games - https://retrostylegames.com/portfolio/free-skeleton-warriors-sprites/
* Inverted/"Satanic" Pythagorean Star sprite from Wikimedia Commons - https://commons.wikimedia.org/wiki/File:Inverted_Pentagram.svg
* [SECRET] Commander Keen's Helmet sprite from vikingboybilly's "Commander Keen 2.5D Sprite Sheet" at deviantART - http://vikingboybilly.deviantart.com/art/Commander-Keen-Sprite-Sheet-111371942
* [SECRET] "Duke Nukem Forever" Game PC Version Cover sprite found on Google Images (Sorry, I lost the link. The image that I found is actually 115x164 pixels in size, small enough to fit in your average CS2D map.)
* "Not a Secret" sign sprite created by me on GIMP. It's actually a reference to another "3D Realms and Apogee Software" game with "ludicrous gibs". Can you guess it ?
* "Denuvo" D.R.M.(Digital Rights Management) Logo sprite from Wikimedia Commons (to my little "Denuvo joke") - https://commons.wikimedia.org/wiki/File:Denuvo_logo.png
"DOOM" and "Commander Keen" games © id Software.
"Duke Nukem" character and "Duke Nukem Forever" game © Apogee Software, 3D Realms, Gearbox Software and 2K Games.
"Denuvo" logo © Denuvo Software Solutions GmbH.
=========================================
- Sound effects:
"spawn.wav", "dominator.wav", "doormove5.wav", "doormove6.wav" are all in-game sounds collected all over the web by Unrealsoftware.de. Where they got those sounds ? I dunno, sorry.
"fire.wav","fireplace.wav","toxic-loop-1.ogg","underwater.wav" sounds are probably from some free sfx websites. No links, sorry, since I dunno where they came from!
"electric_door_opening_1.wav" and "electric_door_opening_2.wav" are from Freesoundeffects.com - https://www.freesoundeffects.com/free-sounds/doors-10030/
"Ambience_Hell_00.wav" sound by LittleRobotSoundFactory at Freesound.org - https://freesound.org/people/LittleRobotSoundFactory/sounds/270439/
Converted to ".ogg" sound format by "Audacity" - http://www.audacityteam.org/
This baby converted a 5,05 mb ".wav" file into a 382 kb ".ogg" file!
=========================================
- Thanks for reading!:
And here ends the credits. See you again in my next maps!
- "afterdeath.bmp" Tileset:
* Created with the portable version of the freeware image editor GIMP (GNU Image Manipulation Program). The original sadly keep crashing in my PC for stupid reasons, not to mention how this version of GIMP loads faster - http://portableapps.com/apps/graphics_pictures/gimp_portable
* Custom tiles for my maps are always provided by several seamless texture packs and images that I find on Google searches, including:
http://www.spiralgraphics.biz/packs/download.htm
http://www.texturemate.com/category/image-galleries/seamless
http://texturemate.com/content/texturepacks
http://seamless-texture-pack.eisklotz.de/#free
http://www.ozone3d.net/media/textures_2d/pack01/
https://onedrive.live.com/?id=CAF9E2BF8733E24D%218363&cid=CAF9E2BF8733E24D&group=0&parId=CAF9E2BF8733E24D%218362&authkey=%21AOX5TG2u8kWWqLc&action=locate
https://onedrive.live.com/?id=CAF9E2BF8733E24D%218364&cid=CAF9E2BF8733E24D&group=0&parId=CAF9E2BF8733E24D%218362&authkey=%21AJUmEQSeiWn6e14&action=locate
https://www.google.com.br/search?client=aff-maxthon-maxthon4&channel=t27&q=seamless+textures+pack+download&gws_rd=cr,ssl&ei=VW8mVuyOFcmfgwSJjJrgBw
http://opengameart.org/textures/all
http://patcreator.appspot.com/
* My "wooden bridge" tileset was made by using three different sprites:
- "rope.PNG" sprite (which is used for the "walls" of the bridge) from this "Minecraft Forum.net" post - http://www.minecraftforum.net/forums/mapping-and-modding/resource-packs/1232237-dokucraft-the-saga-continues?comment=1260
- "ropeaeon.png" sprite (which is used for both "ground" and "wall" of the bridge) from this "The Interguild" forum thread - http://www.interguild.org/members/forums/topic.php?id=4982&page_number=2
- "wooden_plank_dark.svg" vector (which is used for the "ground" of the bridge) from "Vector.me" website - http://pt.vector.me/browse/260847/wooden_plank_dark
* My Cacodemon platform tile work a.k.a. "Cacoform" was created using visual references from my favorite DOOM Tumblr blog "Doom Monsters", specifically the images below (seriously go check it out, it's one funny DOOM blog!):
http://doommonsters.tumblr.com/post/53796279548/cacodemon-i-specialize-in-the-art-of-evil
http://doommonsters.tumblr.com/post/138307803576
*Credits to Yonnatan Donner, who created the original map 24 - "Post Mortem" included in the famous "Hell Revealed 1" megawad for DOOM 2: Hell on Earth. Ref here - http://doom.wikia.com/wiki/MAP24:_Post_Mortem_(Hell_Revealed)
=========================================
- Map Background:
* Seamless lava background found on a "DundJinni Mapping Software Forums" thread - http://www.dundjinni.com/forums/forum_posts.asp?TID=3623
=========================================
- In-game Sprites:
* Blood splats sprites from Opengameart.org - http://opengameart.org/content/blood-splats
* Decaying corpse sprite from Opengameart.org - http://opengameart.org/content/zombie-sprites
* Demon skeleton sprite from Opengameart.org - http://opengameart.org/content/top-down-demon-animations
* Gib sprites from Opengameart.org - http://opengameart.org/content/top-down-game-assets
* Skeleton sprites from Retro Style Games - https://retrostylegames.com/portfolio/free-skeleton-warriors-sprites/
* Inverted/"Satanic" Pythagorean Star sprite from Wikimedia Commons - https://commons.wikimedia.org/wiki/File:Inverted_Pentagram.svg
* [SECRET] Commander Keen's Helmet sprite from vikingboybilly's "Commander Keen 2.5D Sprite Sheet" at deviantART - http://vikingboybilly.deviantart.com/art/Commander-Keen-Sprite-Sheet-111371942
* [SECRET] "Duke Nukem Forever" Game PC Version Cover sprite found on Google Images (Sorry, I lost the link. The image that I found is actually 115x164 pixels in size, small enough to fit in your average CS2D map.)
* "Not a Secret" sign sprite created by me on GIMP. It's actually a reference to another "3D Realms and Apogee Software" game with "ludicrous gibs". Can you guess it ?
* "Denuvo" D.R.M.(Digital Rights Management) Logo sprite from Wikimedia Commons (to my little "Denuvo joke") - https://commons.wikimedia.org/wiki/File:Denuvo_logo.png
"DOOM" and "Commander Keen" games © id Software.
"Duke Nukem" character and "Duke Nukem Forever" game © Apogee Software, 3D Realms, Gearbox Software and 2K Games.
"Denuvo" logo © Denuvo Software Solutions GmbH.
=========================================
- Sound effects:
"spawn.wav", "dominator.wav", "doormove5.wav", "doormove6.wav" are all in-game sounds collected all over the web by Unrealsoftware.de. Where they got those sounds ? I dunno, sorry.
"fire.wav","fireplace.wav","toxic-loop-1.ogg","underwater.wav" sounds are probably from some free sfx websites. No links, sorry, since I dunno where they came from!
"electric_door_opening_1.wav" and "electric_door_opening_2.wav" are from Freesoundeffects.com - https://www.freesoundeffects.com/free-sounds/doors-10030/
"Ambience_Hell_00.wav" sound by LittleRobotSoundFactory at Freesound.org - https://freesound.org/people/LittleRobotSoundFactory/sounds/270439/
Converted to ".ogg" sound format by "Audacity" - http://www.audacityteam.org/
This baby converted a 5,05 mb ".wav" file into a 382 kb ".ogg" file!
=========================================
- Thanks for reading!:
And here ends the credits. See you again in my next maps!
The first map to put an end on my long hiatus of creating maps to CS2D, which'll be doing in my free time.
Also available on GameBanana - http://gamebanana.com/maps/191874
Have you found any bugs or wanna make suggestions ? Post them in the comments below.
Feel free to use my tileset in your maps, as long as you give me credit and don't claim it to yourself.
Approved by DC
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