1.0.3
* Map Briefing
* The smooth lines of transition from a dark shade to light shade. 1.0.2
* The map became more size!
* Trees
* Bombspots are far away from each other. 1.0.1
* The map became more size!
* Dynwall big than the box sprite bug fixed.
Please don't write comments like "shit", without giving any criticism.
The map is fairly simple as in layout and is too small for a Bomb Defuse gameplay. A 2n2 gameplay may be somewhat suggested but still the match would finish too quickly as the spawn and bomb entities aren't that far much. Big plus for the usage of the tileset nevertheless.