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English [px20] Aimbot Detection v1.0 >

12 comments3 kb, 463 Downloads

old [px20] Aimbot Detection v1.0

Baloon
GAME BANNED Off Offline

> Overview <
Logically, there's 2 types of hacking programs. The first one is manual hacks, using hotkeys / binds to change value. The second one is automatic hacks, updates every millisecond to change the value e.g.: aimbot.

In my hack detection, manual hacks e.g.: speedhack (with hotkeys) the hacker's speed will reset to 0. But automatic speedhack will be detected, the hacker will be killed by SPEEDHACK DETECTION (customkill) and his information (name, IP, USGN) will be logged.

illegal Rules illegal
You are allowed to attach or plug into your own script.
You are allowed to play it on your own server.
You are allowed to share it with my permission.
You are allowed to edit the whole script to improve it.
You are not allowed to claim it as yourself.
Please tag me if you attach this in your own script.

spam What's new in next version? spam
INFO
Wrench hack detection.
INFO
VPN, Proxy, TOR detection.

Few needed information:
> Tested on 1.0.0.2 .Might be error if mp_hudscale changed.
> Using it on fun servers is not recommended.
> Some hack creators will see this and try other strategy to make undetected hacks, YOU CAN EDIT IT.
Approved by Seekay

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3 kb, 463 Downloads

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old

_3yrus
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its ok and must be better , don't give up
I like it!

old

Yates
Reviewer Off Offline

@user Baloon: Uh, or you can make a list to exclude certain weapons. Also about the problem VADemon mentioned, you'll need to change a lot. Right now you're setting one variable for everyone, you have their ID so just set their values separately and go from there.

Why do you even need to use the attack hook anyway?

old

Baloon
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@user Talented Doge: Unexpected things can be happen to laggers, but I use many phase to detect speedhackers, it almost impossible to punish wrong player.

@user VADemon: Well, that's real problem, any advice?

@user Yates: Yeah, rapid weapons won't work. That's why I wrote the "Few needed information"

old

Muzz
User Off Offline

It is seen to be useful.
I like it!

old

Yates
Reviewer Off Offline

@user VADemon: The speedhack detection will work. It's pretty much the same thing I wrote years back. Just too bad that it also kicked lagging people. If the maximum tile number is changed to 12 people up to like 300 ping will be fine.

Edit: Oh nevermind that should not be a big issue here that's pretty smart.
edited 2×, last 18.09.17 11:48:14 pm

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VADemon
User Off Offline

The "anti-aim" will do miscalculations all the time because the script requests reqcld as soon as someone was hit. However, due to network delay you will receive DELAYED Cursor position (50-200ms = 2-10 Frames AFTER your noaim.hit hook was called) and hence the id == NOAIM.temp_attacker may be replaced by another player's attack (2 gun fights at the same time) - by the time the reqcld data had arrived, the hit hook would have registered another player's shots and replaced the NOAIM.temp_attacker.

The speedhack detection uses a surprising way to detect (I hope it at least works) speedhackers.

old

Yates
Reviewer Off Offline

This will trigger false positives with weapons that deal hits rapidly such as the flamethrower and chainsaw.

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Mora
User Off Offline

The best way to detect a cheater is having output for admins, who may look at changes. It may be done through ANY function where speedmod called, so with speedmod you can add a special value. With hacks this value wont be added and it would be easy to check it.

old

Masea
Super User Off Offline

@user Talented Doge: Stop putting "this will not work with lag" shits anymore, please. Nothing works properly with lags anyway - you know it too.
I like it!

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Talented Doge
User Off Offline

I am afraid this will piss off laggers.

old

apex2d
User Off Offline

Great Content i guess?
I like it!

old

Ajmin
User Off Offline

Nice.
I like it!
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