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English de_prodigy by FDK >

13 comments376 kb, 449 Downloads

old de_prodigy by FDK

Lobwver
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• Hello us , it's me, almost 1 year since my last upload I bring my adaptation of CS: Source's de_prodigy, yes, I know there's like 2 other "de_prodigy" there, but they got really old and actually were never played.

• note this map is an adaptation of a map of a 3D based game, so it was impossible to made without teleports in it and actually be similar to the original

• This map aims to be in competitive scene, will be hard, but I will push for it a lot (hope you help me user Andrez)

> This took me no more than a day to make.
> It's huge size
> It's REALLY loyal to the original de_prodigy (from CS: Source), in almost every aspect.
> It a was little adjusted to be playable (balance changes)

√ Hope you enjoy this map, hope you leave a like and stuff.

× Don't re-upload or edit, for any issue contact me via PM.

> Credits:
user smn: Sprites.
user Jite: Sprites.
user useigor: Tiles.
user Alistaire: Sprites.
user Paset: Testing.
user SANTER: Ideas.

• Images that got shit quality:


INFO
If you should be on the Credits tell me and I will add you.
INFO
This map is meant to be played 4v4/5v5, also can handle 3v3.

• Cheers!

• Edit: The Mapexports looks weird because of the size, gonna post in another host and add it on the description*
edited 5×, last 08.10.17 07:19:43 pm
Approved by Yates

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376 kb, 449 Downloads

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Lobwver
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Thanks a lot piWi

old

Jite
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Greetings Fdk, nice one.
I like it!

old

Lobwver
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Thanks for the likes

old

The_Admiral
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This map looks a lot like a HL1 Styled map.
I like it!

old

WaLToR
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Nice work bro
I like it!

old

j0kER aR
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Very gud fdk
I like it!

old

Lobwver
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Thanks!

old

Gaios
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Looks pretty nice
I like it!

old

crazy junkman Wolfgang
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Map is pleasing to eye, nice details.
Some parts are maybe a bit oversized compared to CSS's prodigy.
What could you improve: -in my humble opinion is that on the south side of map you could make that building more usable, i mean why isn't posible to enter it and shot from windows like in CSS?;
-when you exit vents on the north-east side of map, place "hurt sound" so when ct's exit terrorists (or any other in that matter) can hear that small sound so they can react quick enough, otherwise i'd say it's too unfair to teleport behind someones back (altho they can make ambush there), but that litle "falling/hurt" sound would give a bit more realism;
-other than that, map is awfully quiet, you could use some ambient sounds
I like it!

old

Lobwver
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Images fixed, to see the mapexport and spots/teleports/flares check the Spoiler.

Thanks a lot Santer!

old

SANTER
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I like your maps capo
I like it!

old

Lobwver
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Thanks a lot Paset, appreciate the feedback

old

Paset
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Keep working hard like that FDK, u are probably the only mapper in cs2d.net atm :)!
I like it!
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