Files

> > CS2D > Lua Scripts > [Mora and DatRat]Corpses mod
Files overviewCS2D overviewLua Scripts overview

English [Mora and DatRat]Corpses mod >

24 comments192 kb, 717 Downloads

old [Mora and DatRat]Corpses mod

Mora
User Off Offline

Hello dear usgn community.

There we decide with user DatRat about some things in cs2d and what would be if they exists(as once with Pagyra about mag drops) and so made the corpses script. We even stopped it for a while when both lost interest, but then we had back into that and so, here is it!

There is 3 types of corpses:
• 3 sides of player team-skin related with or w/o wounds
• body and bodyparts
• chasm/abyss fall

Some features:
> In Standard game mode no corpses will be faded untill next round
> In Zombie mode all zombie corpses will be faded, all survivors corpses would be not faded
> In (Team)Deathmatch corpses will be faded and removed with changeable time, what limited by 5-120
> The fading time is changeable as corpse living time and will be automatically fixed if is outgoing limits
> There is also bodyparts, the timers related to them too
> Well, is not making much sense, but bodyparts have dark red flare effect while flyin', it doesnt look much like blood. Is able to off it.
> Burned out and froozen and gas infected corpses have effect on the floor, they leave smoke.
> Different wound types. Bullet(1-5 randomly posed) wounds, Knife wounds, Deeper wounds, Creatures wounds, Laser wounds, Different bodyparts flying distance(changeable), Tile corpses: Normal - a common corpse w/o wounds; Explosion - bodyparts; Toxic - none, i have no idea about that, because different tiles might be used; Abyss(Chasm) - a claw-like sprite of falling into chasm; Turrets also working! Barbed wire also included :V
> Also vip corpses/bodyparts
> Not one image but position related corpses-sides
× The corpse wounds will be the ones that last-killed!
× We absolutely dont care of your custom skins, is made for original cs2d-skins, if you want you will re-draw them yourself, but keep in mind that all offsets should be followed, otherwise it lead to bad consequences of looking.

flame When you go test it do not forget about
servertransfer.lst
and when you swipe it with yours make backup or copy the insides of mine(file, surely) into yours.

Is not a framework-thing like or addon. It may be used with another scripts. It might be used for customkills as long as you even a bit experienced and patient to read my code :P.

INFO
The code made by me, so dont expect it to be nicely optimized and nicely made.. But if you'd follow normal using you wont have problems, afaik.
INFO
The sprites made by user DatRat and some by me.
INFO
It's tested, but if you found a bug or bugs or very bug or very bugs tell me.

illegal You can't claim it as yours(please :V)
illegal You can't re-upload the same version but the one you really well-developed with us in credits as a first creators(please :C)
√ You can edit all the files but keep in mind they're not fully yours.

Excuse me for my english and maybe wrong words usage.
Have fun.
edited 7×, last 29.03.18 10:30:36 am
Approved by Sparty

Download Download

192 kb, 717 Downloads

Comments

24 comments
Page
To the start Previous 1 2 Next To the start

Log in!

You need to log in to be able to write comments!Log in

old

MetroRJG
User Off Offline

Woow,cool Script and Corpses.

I LIKE IT
I like it!

old Good!

NeptooN
User Off Offline

Script good and Skins
I like it!

old

Masea
Super User Off Offline

This is good but I gotta agree with user Gaios right here. MOD is a very general name, you should change it in order to make it suitable for any other mods could work with it as possible as you can.
I like it!

old

1uP
User Off Offline

cool stuff
I like it!

old

Mora
User Off Offline

In deathmatch we just have to wait till they disappear, because the air is full of something that makes corpses to decay faster. And each startround this process taking a moment. So no worries they don't need in graves and epitaphs.

old

Ajmin
User Off Offline

Oh shit. Now we have to bury 'em
I like it!

old

Mora
User Off Offline

Thank y'all boys

old

XoOt
Super User Off Offline

Nice one
I like it!

old Very

Wanoo
User Off Offline

Good job!
I like it!

old

Shrepard
User Off Offline

Good job
I like it!

old

Mora
User Off Offline

Nice to hear(read). :>

old

RogerIT
User Off Offline

@user Mora: I've test it, and this good bruh i love when corpses burn.
I like it!

old

Mora
User Off Offline

@user Gaios
Why? bcs you didnt read the post carefuly.

I could have my own opinion and style that i love to follow. My fucking monitor is 1024x768 and for bettew view im using smaller font size, so to quickly recognize what the thing is it i'm using "screaming" letters as in this case.

old

Gaios
Reviewer Off Offline

Why you do this..
1
WEAPONSPOWER = MOD.WEAPONSPOWER

It should be at least..
1
local WEAPONSPOWER = MOD.WEAPONSPOWER

And in another scripts people can use
MOD.WEAPONSPOWER


Also the namespace name is sh*t.. you could call it Corpses or something.. not MOD.
I like it!

old

Mora
User Off Offline

user Gaios btw..
1
2
3
MOD={}
MOD.thing="x"
local thing=MOD.thing
it makes sense?

@user Mora: aha, pretty

old

Ranu
User Off Offline

@user Mora: it's good!
I like it!
To the start Previous 1 2 Next To the start