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CS2D General CS2D Max Suggestions V2Apperantly I have another Idea, like the plug in "RCON" I think could we have an external match recorder? I'll explain how it works
First start it up while in cs2d directory
Get in game and start a new game
the recorder will trigger when the match starts
it records ALL players movements and actions
after it's done it produces a .vid file which can be played by the external vid player
with viewing it it allows you to be spectator while watching from the player, you can push the button to STILL follow players and free spectate.
Just an idea =D but it can help with people who want to share matches right here and hacker report. Of course I considered a few problems.
Used while on a dedicated server
Long videos made
Possibily not 100% external
I managed to thought it out that it would start by triggered "Round Start" and end when you leave server.
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Hey can somebody do a worldwide favor for me? I just think there should be a "HEADSHOT" sound in a low voice, but it might need lua for it to work with AWP 2x
But i don`t know if blitzmax supports that?
Or does it consume too much changing?
you can add mp_footstep ? to disable footstep and on it?
Admirdee has written
As a command it would be useful. But this somehow already is possible in maps since you can have tiles set on "Tile - No Sound" when you walk on the tiles.So DC,
you can add mp_footstep ? to disable footstep and on it?
you can add mp_footstep ? to disable footstep and on it?
As a lua command this could be handy in order to mute a player's footstep sound, so you can walk in total stealth.
Maybe a lua command like this...
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addhook("[b]footsteps[/b]","sample.footsteps") function sample.footsteps(p, id) parse(p, "[b]footsteps[/b]" "..id..")
edited 3×, last 13.06.09 01:55:38 pm
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I don't know if we already can or if it has been already suggested but I suggest that we could change the color of money, radar, shield and all things on the screen when we play because the yellow is really boring.
You can change all of these from your Cs2D-folder, just search forexample the sprite of cash, edit it with some kind of picture-editing program, and save it with the name and format as the original sprite is, but don`t overwrite the original one, move it to some other folder.
Say: Return 0 - proceed normaly (take damage, or attack)
Return 1 - don't take damage/don't attack
and for the HIT 2 more:
Return 2 - only take the hp damage
Return 3 - only take the armor damage
Jonzku777 has written
You can change all of these from your Cs2D-folder, just search forexample the sprite of cash, edit it with some kind of picture-editing program, and save it with the name and format as the original sprite is, but don`t overwrite the original one, move it to some other folder.
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I don't know if we already can or if it has been already suggested but I suggest that we could change the color of money, radar, shield and all things on the screen when we play because the yellow is really boring.
You can change all of these from your Cs2D-folder, just search forexample the sprite of cash, edit it with some kind of picture-editing program, and save it with the name and format as the original sprite is, but don`t overwrite the original one, move it to some other folder.
He didn't mean the sprites. Lucas wanted to change to color of the font. Is that possible? Or will it be implemented in the future?
I think that would be pretty useless o.O
KimKat has written
I suggest a lua command (a hook I think it's called) that makes a player keep his weapon after death.
nope. hook is period then to apply function
Btw its possible to do now
This update would allow you to bind tiles of your choise to certain button you choose.
For example, i want a wooden wall to button number 1
and water-tile to button number 2
When i press button 1, i can put wooden walls,and when i press button 2 i can put water-tiles
That would make map-making faster
In my suggestion: It should check if the player has stepped on the tile where the func_teleport entity is placed on and teleport the player to destination set by the func_teleport entity, maybe this could be optional.
I mean, not the current weapons there is... but if there will be new ones for example, panzersherk...so you must kill 100 ppl to be able to buy it?