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old Re: CS2D Max Suggestions V2

BlackDeath
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hello DC,

Apperantly I have another Idea, like the plug in "RCON" I think could we have an external match recorder? I'll explain how it works

> First start it up while in cs2d directory
> Get in game and start a new game
> the recorder will trigger when the match starts
> it records ALL players movements and actions
> after it's done it produces a .vid file which can be played by the external vid player

with viewing it it allows you to be spectator while watching from the player, you can push the button to STILL follow players and free spectate.

Just an idea =D but it can help with people who want to share matches right here and hacker report. Of course I considered a few problems.
> Used while on a dedicated server
> Long videos made
> Possibily not 100% external

I managed to thought it out that it would start by triggered "Round Start" and end when you leave server.
-----------------------------
Hey can somebody do a worldwide favor for me? I just think there should be a "HEADSHOT" sound in a low voice, but it might need lua for it to work with AWP 2x

old Re: CS2D Max Suggestions V2

Wirtualnosc
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Another idea: maybe make entity something like info_radarmark? It will show you on a radar ingame location where it was placed. It can be done?

old Re: CS2D Max Suggestions V2

DC
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replays/demos are already planned. however I can't guarantee that this will be realized.

old Re: CS2D Max Suggestions V2

LucasRib
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I don't know if we already can or if it has been already suggested but I suggest that we could change the color of money, radar, shield and all things on the screen when we play because the yellow is really boring.

old Re: CS2D Max Suggestions V2

KimKat
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Admirdee has written
So DC,
you can add mp_footstep ? to disable footstep and on it?
As a command it would be useful. But this somehow already is possible in maps since you can have tiles set on "Tile - No Sound" when you walk on the tiles.

As a lua command this could be handy in order to mute a player's footstep sound, so you can walk in total stealth.

Maybe a lua command like this...

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addhook("[b]footsteps[/b]","sample.footsteps")
function sample.footsteps(p, id)
parse(p, "[b]footsteps[/b]" "..id..")
Which would give each player a mute on their footstep sounds, also opposite effect if used again.
edited 3×, last 13.06.09 01:55:38 pm

old Re: CS2D Max Suggestions V2

RedPillow
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I don't know if we already can or if it has been already suggested but I suggest that we could change the color of money, radar, shield and all things on the screen when we play because the yellow is really boring.


You can change all of these from your Cs2D-folder, just search forexample the sprite of cash, edit it with some kind of picture-editing program, and save it with the name and format as the original sprite is, but don`t overwrite the original one, move it to some other folder.

old Re: CS2D Max Suggestions V2

DC
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I think it's totally pointless to have a command to disable footsteps! They are important as hell! I refuse to add that!

old Re: CS2D Max Suggestions V2

Somaz
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How about a return value for On Hit() and On Attack().

Say: Return 0 - proceed normaly (take damage, or attack)
Return 1 - don't take damage/don't attack
and for the HIT 2 more:
Return 2 - only take the hp damage
Return 3 - only take the armor damage

old Re: CS2D Max Suggestions V2

spartan029
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Jonzku777 has written
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I don't know if we already can or if it has been already suggested but I suggest that we could change the color of money, radar, shield and all things on the screen when we play because the yellow is really boring.


You can change all of these from your Cs2D-folder, just search forexample the sprite of cash, edit it with some kind of picture-editing program, and save it with the name and format as the original sprite is, but don`t overwrite the original one, move it to some other folder.


He didn't mean the sprites. Lucas wanted to change to color of the font. Is that possible? Or will it be implemented in the future?

old Re: CS2D Max Suggestions V2

KimKat
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I suggest a lua command (a hook I think it's called) that makes a player keep his weapon after death.

old Re: CS2D Max Suggestions V2

SQ
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KimKat has written
I suggest a lua command (a hook I think it's called) that makes a player keep his weapon after death.

nope. hook is period then to apply function
Btw its possible to do now

old Re: CS2D Max Suggestions V2

RedPillow
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I suggest update for editor:

This update would allow you to bind tiles of your choise to certain button you choose.

For example, i want a wooden wall to button number 1
and water-tile to button number 2

When i press button 1, i can put wooden walls,and when i press button 2 i can put water-tiles

That would make map-making faster cookie

old Teleport efficiency

KimKat
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I think the func_teleport entity could be more efficient when teleporting players. If I disable a teleport entity, and stand on the tile where the func_teleport entity is placed and trigger the teleport again it doesn't teleport me anywhere.

In my suggestion: It should check if the player has stepped on the tile where the func_teleport entity is placed on and teleport the player to destination set by the func_teleport entity, maybe this could be optional.

old Re: CS2D Max Suggestions V2

RedPillow
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I was wondering... is it totally outnumbered idea to add some kind of "unlock your weapons by killing" - system to cs2d?

I mean, not the current weapons there is... but if there will be new ones for example, panzersherk...so you must kill 100 ppl to be able to buy it?

old Re: CS2D Max Suggestions V2

NP_Beta
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well, something like that was suggested already and no, its a bad idea. you can buy weapon and thats it. you could do that with lua scripting so dc wont add it fix into the game.
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