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addhook("use","mn")
function mn(id, event, data, x, y)
if x==4 and y==4 then
parse("setmoney "..id.." "..player(id,"money")+100)
end
end
Another problem, i would know if it's possible to can move an func_dynwall(x and y)? If yes can you explain me?
I create a LUA script. Is it good?
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----------------------------------------------------------------------------------------------------
-- Survivors/Zombies Classes Script by Bertykiller --
-- 20.04.2009 - Go to my server !!! --
-- Adds Survivors/Zombies Classes to your server --
----------------------------------------------------------------------------------------------------
if sdz==nil then sdz={} end
sdz.classes={}
----------------------------------------------------------------------------------------------------
function initArray(m)
	local array = {}
	for i = 1, m do
		array[i]=0
	end
	return array
end
sdz.classes.classt=initArray(32)
sdz.classes.classct=initArray(32)
function sdz.classes.classmenut(id)
	menu(id,"Select your Zombie,Living-Dead,Slow-Hulk,Banshee,Pyro-Driffter")
end
function sdz.classes.classmenuct(id)
	menu(id,"Select your Survivor,Rebel,Heavy-Soldier,Light-Fighter,Arsonist")	
end
----------------------------------------------------------------------------------------------------
addhook("team","sdz.classes.team")
function sdz.classes.team(id,team)
	if (team==1) then
		sdz.classes.classmenut(id)
	elseif (team==2) then
		sdz.classes.classmenuct(id)
	end
end
----------------------------------------------------------------------------------------------------	
addhook("menu","sdz.classes.menu")
function sdz.classes.menu(id,menu,sel)
	if (menu=="Select your Zombie") then
		if (sel>=0 and sel<=4) then
			sdz.classes.classt[id]=sel
			if (player(id,"health")>0) then
				parse("killplayer "..id)
			end
		end
	elseif (menu=="Select your Survivor") then
		if (sel>=0 and sel<=4) then
			sdz.classes.classct[id]=sel
			if (player(id,"health")>0) then
				parse("killplayer "..id)
			end
		end
	end
end
----------------------------------------------------------------------------------------------------
addhook("spawn","sdz.classes.spawn")
function sdz.classes.spawn(id)
		
		-- LIVING-DEAD	
		if (sdz.classes.classt[id]==1) then
			parse ("setmaxhealth "..id.." 150")
			return "";
		end
		-- SLOW HULK
		if (sdz.classes.classt[id]==2) then
			parse ("setmaxhealth "..id.." 250")
			parse ("speedmod "..id.." -4")
			return "69";
		end
		-- BANSHEE
		if (sdz.classes.classt[id]==3) then
			parse ("setmaxhealth "..id.." 55")
			parse ("speedmod "..id.." 8")
			return "x";
		end
		-- PYRO-DRIFFTER
		if (sdz.classes.classt[id]==4) then
			parse ("setmaxhealth "..id.." 125")
			parse ("speedmod "..id.." -2")
			return "73";
		end
		-- REBEL
		if (sdz.classes.classct[id]==1) then
			parse ("setmaxhealth "..id.." 80")
			parse ("setarmor "..id.." 45")
			parse ("speedmod "..id.." 2")
			return "38,23,4,72";
		end
		-- HEAVY-SOLDIER
		if (sdz.classes.classct[id]==2) then
			parse ("setmaxhealth "..id.." 150")
			parse ("setarmor "..id.." 75")
			parse ("speedmod "..id.." -4")
			return "10,31,3,51";
		end
		-- LIGHT-FIGHTER
		if (sdz.classes.classct[id]==3) then
			parse ("setmaxhealth "..id.." 70")
			parse ("setarmor "..id.." 20")
			parse ("speedmod "..id.." 4")
			return "5,6,51,52,53,59";
		end
		-- ARSONIST
		if (sdz.classes.classct[id]==4) then
			parse ("setmaxhealth "..id.." 105")
			parse ("setarmor "..id.." 25")
			parse ("speedmod "..id.." -2")
			return "46,6,72,73,53";
		end
end
----------------------------------------------------------------------------------------------------
addhook("buy","sdz.classes.buy")
function sdz.classes.buy()
	return 1
end
----------------------------------------------------------------------------------------------------
addhook("drop","sdz.classes.drop")
function sdz.classes.drop()
	return 1
end
----------------------------------------------------------------------------------------------------
addhook("die","sdz.classes.die")
function sdz.classes.die()
	return 1
end
----------------------------------------------------------------------------------------------------