And I want a script who allows to choose to build a turret, a double turrets or triple turrets in a menu !
Please help, i need these scripts !
Thanks you !
addhook("hit","ham_hit") function ham_hit(weapon, id, source) 	if(weapon>86) then 		parse("sethealth "..source.." "..player(source,"health")+math.random(10,20)) 		msg2(source,"You have eaten a hamburger!") 	end end
addhook("hit","healammo") function healammo(victim,source,weapon) if player(victim,"team") == player(source,"team") then if weapon == 75 then parse("spawnitem 65 "..player(source,"tilex").." "..player(source,"tiley")) return 1 elseif weapon == 86 then parse("spawnitem 61 "..player(source,"tilex").." "..player(source,"tiley")) parse("spawnitem 62 "..player(source,"tilex").." "..player(source,"tiley")) return 1 end end end
addhook("startround","randomstart") function randomstart() for id = 1,32 do if (player(id,"exists")) then local randomuser = math.random(0, 2) if randomuser==1 then randomact(id) elseif randomuser==2 then -- dont put anything here end end end end function randomact(id) menu(id,"Title Menu,Button 1,Button 2,Button 3") end addhook("menu","randommenu") function randommenu(id,title,button) if title=="Title Menu" then if button==1 then -- whatever 1 elseif button==2 then -- whatever 2 elseif button==3 then -- whatever 3 end end end
addhook("projectile","snow_ammo") function snow_ammo(id,weapon,x,y) 	if weapon==75 then 		parse("equip "..id.." 75") 		x=math.floor(x/32) 		y=math.floor(y/32) 		local rdmammo = math.random(61, 62) 		parse("spawnitem "..rdmammo.." "..x.." "..y) 	elseif weapon==86 then 		parse("equip "..id.." 86") 	end end
parse("equip "..id.." " 32") parse("setweapon "..id.." 32")
addhook("projectile","snow_ammo") function snow_ammo(id,weapon,x,y) if weapon==75 then parse("equip "..id.." 75") x=math.floor(x/32) y=math.floor(y/32) local rdmammo = math.random(61, 62) parse("spawnitem "..rdmammo.." "..x.." "..y) elseif weapon==86 then parse("equip "..id.." 86") end end