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old Zombies Incoming Development (info in 1st message)

StirlizZ-Fapicon
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- Run! They coming!
- Who is coming?
- Zombies incoming!
- Prepare for battle!


Yep, guys. Finally we starting open test of our last script about zombie mod. ZI! will copy original ZP from CS 1.6, Biohazard, ZP:S. Also we want to add few good things to make it better than other zombie scripts. We (ZI! team) already create biggest part of script.



∗ There is list of features (already released) ∗
Spoiler >




∗ SCREENSHOTS IS HERE ∗
Spoiler >




∗ There is list of suggested items under spoiler ∗
Spoiler >




∗ Future zombie classes (balance them, if needing and suggest): *:

Spoiler >





√ Other information

> Servers for testing
will be soon

> Wait for news and updates

> We also need suggestions for items and zombie classes

> PM me if you got questions

cookie ZI! team is:
• LeoPolt <- scripting
• StirlizZ_Fapicon <- idea and stuff


1
LATEST NEWS:
√ ZI! release date - Fall 2015





Good luck and wait for horde...
edited 19×, last 23.09.15 01:33:10 am

old Re: Zombies Incoming Development (info in 1st message)

J4x
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It looks nice, here are some classes:

1. Regenerators (it can regenerate itself)
2. Plague ( it has more speed, but less hp then normal zombies)
3. normal zombie
4. Hunter(it has more Hp and makes more damage.

old Re: Zombies Incoming Development (info in 1st message)

Pcmaster or Oito
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Flashlight it's nice
Here a list of classes for sugestion:
Zombie Classic(Found here: http://unrealsoftware.de/files_show.php?file=4784 )
1000HP/5 Speed/Normal Zombie
Zombie Toxic(Found here: http://unrealsoftware.de/files_show.php?file=5174 )
700HP/7 Speed/Infect 1 hit even with armor
Zombie Raptor(I making this now ,it's hard)
500HP/15 Speed/Faster Zombie
Zombie Fat(I have the idea now ,i go make)
2000HP/0 Speed/Have high HP

old Re: Zombies Incoming Development (info in 1st message)

StirlizZ-Fapicon
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There is future 9 classes:

Classic Zombie- standart zombie, for beginners, balanced - 750 hp / 0 speed / no skills

Fast Zombie - fast, but havent much hp. For sudden attacks - 400 hp/ 4 speed / no skills

Big Zombie - for great sieges! But good target for human`s guns. 1500 hp / -5 speed / no skills

Smoke Zombie - he throw grenade to humans and blind them for few seconds, good helper for fast classes, but bad in duals 1 vs 1
300 hp / 3 speed / 3-5 smoke grenades

Gargantua Zombie - Did you remember Plants vs Zombies? Did you know Gargantua? He comes! Zalgo... 2000 hp / -10 speed / skill? He fucken cheater with god mode!

Invisible Zombie - no hp, but work as Sam Fisher. Fast, clean, pro. Don`t attack tunnels! 250 hp / 3 speed / invisible

Assasin Zombie - Did you seen running peace of shit? Rly, this is fastest zombie ever. But he haven`t hp..and girlfriend! 250 hp / 12 speed / speedhaxor!

Healer Zombie - Copy of healer zombie from ZP 4.3 cs 1.6, heals zombies around him, and got fast regeneration! Somebody thinks that he better then classic. 500 hp/ 1 speed / regeneration and heal nearlest zombies

Fear Zombie - One day this zombie buy coolface. Humans see him and got butthurt/shaking for few seconds. Perfect team with invisible or assasin zombie.

Special:
Nemesis!!!
Nuff said. Nightmare of all alive. Never to retreat, never to surrender. Death on the battlefield was the greatest glory what Nemesis could achieve in his life. 9000 hp / 1 speed / red glow, no buy, + to knockback

First zombie
You got + to your all stats, if you alone. +500hp to current class and +2 speed to your current speed.
edited 2×, last 15.02.11 09:25:57 pm

old Re: Zombies Incoming Development (info in 1st message)

Clean
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Well, here are some zombie ∗classes∗:
>Tank - 2500 HP, Stun function.
>Witch - 1000 HP, Speedmod 30, 150 Damage.
>Smoker - 500 HP, Pulling to Him-self Function
>Hunter - 500 HP, Low Damage, Speedmod 40
>Classic Zombie - 1000 HP, Normal Damage, Normal Speedmod.
>Invisible Zombie - 500 HP, Normal Damage, Invisible Function.
>Leech - 150 HP, 150 Damage, Speedmod 50.
>Teleport Zombie - 500 HP, Normal Damage, Teleporting Function [No Teleport through Walls]
>Nemesis - 10000 HP, Stun Function, Speedmod 5, 700 Damage, Rate [Random Player Becomes Nemesis Every 10 rounds]

And some ∗Stuff for Humans∗:
∗Human ZP Shop Stuff∗:
>Ice Grenade [5 AP each]
>Fire Grenade [5 AP each]
>Flash Grenade [5 AP each]
>Plain Support [Randomly Drops Working Air Strikes All Over The Map] [50 AP each]
>Flare [2 AP each]
>FlameThrower [20 AP each]
>Speed [+5 Speed] [40 AP each]
>Base [Spawns Turrets and Walls III All Around The Player, who bough this] [30 AP each]
>Zombie Radar [Shows The Player, Who bough this, where are zombies for 5 rounds] [30 AP each]
>HP Enrase [Enrases player's HP to 250 for 1 round] [5 AP each]
>RPG Launcher [Equips player, who bough this, RPG Launcher for 1 round] [10 AP each]

∗ZP Zombie Shop∗:
>Infection Bomb [Equips Player Infection Gut Bomb] [30 AP each]

√ Ask Me For Help On Scripting If You Don't Know How
√ Say To Me If You Need More Ideas
√ Thank You For Reading
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