for the most part they look really good but some sections look too detailed.
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Stranded II Mods Stranded II Evolvedfor the most part they look really good but some sections look too detailed.
Fa = Number of faces/poly
that would be 261 poly
this is the second time you ask me how many poly do i have in my model, may i ask why?
or maybe i should go with 6 poly for my next model
We could just make this a build off of it.
My Mod includes the Rotting script, hunting script, and dozens of other different things.
You'll see moreless all the changes in the spoiler on the download page.
We could probably delete certain things that you wouldn't wish to keep.
I do know for a fact, that it would make my job a whole lot easier in adapting the hunting script, rotting script etc.
261 polys seems legit for a chicken
I'm not sure whether it was you who I asked how many polys you used but usually I ask this everyone who makes models for S2. It's just so I get something to compare with.
I'd thought that it would be a thumbnail at frist, not a real graphic you can zoom into.
but even if I'd knewn that before, I wouldnt have known what to look for
Lion_Hearted has written
Have you ever played my Mod?
We could just make this a build off of it.
My Mod includes the Rotting script, hunting script, and dozens of other different things.
You'll see moreless all the changes in the spoiler on the download page.
We could probably delete certain things that you wouldn't wish to keep.
I do know for a fact, that it would make my job a whole lot easier in adapting the hunting script, rotting script etc.
We could just make this a build off of it.
My Mod includes the Rotting script, hunting script, and dozens of other different things.
You'll see moreless all the changes in the spoiler on the download page.
We could probably delete certain things that you wouldn't wish to keep.
I do know for a fact, that it would make my job a whole lot easier in adapting the hunting script, rotting script etc.
no i haven't play it yet .
I'm downloading it right now to get the feel of it.
i think you go ahead with the hunting and and rotting script.
i let you know what to keep or what is not as soon as i play it.
=================
i just play your mod and read your upcoming feature
i think we should keep all your mod feature, better yet we should name the mod after your name. (you write the script anyway )
and i just request for some one to make it happen and most of my request is already in your mod or your upcoming release.
i'm sorry i didn't read it before.
Great job btw .
edited 1×, last 06.09.11 02:49:54 am
However, if you'll do the underground monsters, I'll try to get the scripting in for the underground place.
Also, I don't really need the mod after my name.
I like "stranded 2 evolved".
edited 1×, last 06.09.11 03:35:52 am
i just wondering... that i read about horse in your mod post.
can you make unit follow other unit at close range? but the unit who is following is in front of unit that being follow.
i can't really know how to explained in words
short of like this
It would be a real pain to script, if its even possible, it would most likely cause lots of computer lag, and the units would jerk around alot.
However, I can make it so that you put animals in the wagon as items. And ride the horse over to the wagon, then "connect" the wagon and the horse. Then the wagon and the horse would be 1 unit until you "disconnected" them.
Then all you would have to do is unload the animals.
You would have to however make 2 animated models for this... the wagon when its sitting still could be a static model.
The first model would be the horse, which you would ride over to the wagon.
2nd model would be the horse and the wagon together.
barbosa has written
Feel free to tinker in the scripts of one of my minimaps. I think this would be great for your purposes (if you'll be able to find your way around it)
Animal Train (10)
HudaJan has written
Feel free to tinker in the scripts of one of my minimaps. I think this would be great for your purposes (if you'll be able to find your way around it)
Animal Train (10)
barbosa has written
Feel free to tinker in the scripts of one of my minimaps. I think this would be great for your purposes (if you'll be able to find your way around it)
Animal Train (10)
i just try your animal train minimap i think this script would be great for my purpose, but somehow the animal is scatter all over the map.
i also ride the sheep but somehow the other animal is still scatter all around with their own business.
tell me whats wrong, i realy need to see the animal going choo choo
Said
"Does not appear to be a valid Archive"
Try to redownload it, maybe try a different browser..
(for further troubles let's not spam barbosa's thread and use comments of the map )
awaiting list: (model that need to build)
What do you want me to script... the mine, or the villages...
there would be a store on the village to buy some tools that you don't want to crafted yourself or when you run out of resource to replace broken tools ammo bread water medicine and so on.
each village have a different type stock of goods. (supply and demand)
you can sell your stuff from hunting such as animal skin that can later on transformed into cloth. you can buy cloth that latter on you can sell it to other village.