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CS2D General Ideas for Counter-Strike 2D 0.1.2.1or make a menu like CS 1.6
VAU has written
@ Navy Seal: Your nice list makes the hole Thread senseless. Think about your post below, dude.
look at my post again and open your small eyes. Can you see that it isn't mine list, it is a list of FORBIDEN things to mention made by a moderator, who is directly connected to DC so make some new ideas and stop copying ideas, which were mentioned thousands times.
So, give us an idea for here, which makes sense and isn't on this party-pooper-list.
Next!
Would it be alright (if not already possible) for players to have the option to reset their 'rank' on a server? Just pumpin` out a lil question/posibility.
Next! Please someone with a brain post something clever and intuitive that wasn't already suggested/won't ever be implemented due to obvious reasons.
So if you want and can, please do that: light engine would not work on maps with size more than 10 000 tiles².
Why it worries me? Cos i making map and it must have size 64x112=7168 tiles. I can't divide the map into two parts and me need light engine.
Make light engine as additional tool. Because you can't set light on entity.
edited 1×, last 07.06.12 07:16:22 pm
andremetal has written
ok no campaing mode xd Mmmmm news gamemode? like Kill thr V.I.P, the t and ct have a leader , the gm consist in kill the enemy leader or kill all but if you kill the leader win the round, add construction mode if you want xD, Mmmmm something like destroy the enemy base or something similar
What the flying fuck - Have you not read this thread? No new game modes may be suggested, and everything that you've said is either retardation and illegible, or can be done in Lua.
hablo español=i spikish spanish
they destroing enemy building
they cant look back if FOW on
if FOW off they see enemy behind the wall
new moving AI
they cant see enemy with stealth suit
longer aiming in the dark
Info_WayPoint in map editor
J4x has written
@ 0verGuyver: bot nodes are way points
No their not, bots will randomly choose a bot node and go to the specific spot and stand there for 3 seconds and continue wandering around until they decide to randomly choose another bot node again.
Waypoints would be nice though and is it possible to create a function for bots to attack specific targets in the map? Like priority to attack is flag carrier or bomb carrier. Room has no effect on dynamic walls so it needs to be fix so it would be darkened too.
Thread: More space into the deep... so you can build f.Ex. an obstacle on a wall or something.
Or a new gamemode, maybe a bit useless here but ..., where you must plant more than 1 bomb.
The trees could also get improved a bit. Against treefighters. You know, they´re always camping straight under the trees, as the tree wouldn´t have a tribe.