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What coding language should i use?
31 replies
Poll
What one should i use?
Only registered users are allowed to vote
C++ | 45.83% (11) | |
Java | 16.67% (4) | |
Ruby | 0.00% (0) | |
Javascript | 0.00% (0) | |
Visual Basic | 8.33% (2) | |
None. | 8.33% (2) | |
I'm commenting my one. | 20.83% (5) |
24 votes cast
I think
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No i dont know any 3d moding but i'm thiking of useing a 2d image and puting it on all 6 sides of a box to make it 3D Like Minecraft.
Learning a new language might take some time too. You can learn languages really fast (in like about a week or a month) if you already know languages who are almost the same (e.g. if you already know C and Java, learning C++ isn't hard anymore).
But if you know not a single language, learning a new one can take a while too. Let's say a year. To really know how to programm.
I'd suggest Java. Its syntax looks like C++, so you can learn C++ pretty fast after you've learned Java and Java is rather easy to learn + you can see results pretty fast.
However if you're serious about learning and creating a 3D game with amazing graphics then C++ is a must.
Re: What coding language should i use?
Deleted UserBlitz3D THE MOST easy game developement language I ever saw. It's like clone of Lua
Blitz3D is fine to see fast results but it's a bad idea for big/serious projects because variables are not strict. I would never user it again for a game like Stranded II! Very error prone. Also it costs money and it is super outdated as well (still uses DirectX 7 which only runs in a software emulation mode in newer Win versions). Also it's probably even slower than Java.
I use it with Unity3d.
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which is nearly equal to C++.
Which is far away from C++ since Java is very slow.
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If I were a newbie at programming however, I'd choose AutoIt. It combines the languages C, Ruby and Python. With this IDE known as AutoIt you can create your very own applications, scripts or even games. The applications you create will rely on UDF (User Defined Functions) which is brought by the AutoIt community and those dependencies (includes/imports) will help alot whence you are coding something. I've learnt quite alot from AutoIt to be honest, so I must say. Now I'm moving on to more intermediate stuff. Now I have most of the basic knowledge on how to create applications the way I want them to be designed. All thanks to
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I found a few games in the community, one of which beats all is the classic "Super Mario" which can be found here at the link below.
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Here's also BubbleIt, which is also a game created in AutoIt which can be alot of fun. It's quite similar to Bubble Trouble although this one is a single player game, just like "Super Mario". You can design multiplayer games in AutoIt too don't get me wrong here, it supports a wide variety of things that are unknown even to me, thus so far AutoIt has surprised me.
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So it's definitely possible to design games in AutoIt, which makes it truly fun and inspiring to work with this IDE in overall.
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Enjoy the usage of AutoIt!
edited 2×, last 12.06.12 08:34:57 pm