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old Re: Ideas for Counter-Strike 2D 0.1.2.1

Danikah
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Hm... I have one suggestion. It's more like a wish, actually.

Simple: more types of bullets. Like for example, dum dum bullets (expanding bullets, causing more tissue damage but decreases penetration, at least, in case of hollow-point bullets).
For example, the Deagle could get one, seeing as it could be loaded with .357 Magnum cartbridges, and those cartbridges have a variation called JHP which are hollow-point bullets.
Of course, bullet-switching would get its own button, and to do so, you would have to wait a time equal to the double (or maybe 1.5x) of your weapon's reload time (only for balance purposes. Obviously, you don't have to reload your gun with bullet 'A' just to reload it once again with bullet 'B' in real life.).
These bullets could be found in the map, but they would be very rare or a bullet pickup would not provide too many bullets, only like 5 or 6.

In game example: Player 'A' with Deagle loaded with dum dum bullets shoots Player 'B' (100 HP, 0 Armour) once. It would deal 34 damage (base damage of Deagle, assuming perfect aim and constant damage) and then Player 'B' would start bleeding, that is, he starts loosing 1 health for 5 seconds or so. So he ends up with 66 Health after the first shot and 61 after the bleeding.
Bleeding could be stacked for longer durations, but medikits instantly stop bleedings.

This was just an example of what I want, not to be taken seriously.

old Re: Ideas for Counter-Strike 2D 0.1.2.1

Danikah
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user TimeQuesT has written
Some Bullet-types can be done with lua.

That's why it's a wish.

Lua is cool and everything, but sometimes it's just very obvious it's been made with lua. It would be better if there was a system like that and it wasn't outlandish compared to the rest of the game.

user Jela331 has written
I actually suggested that in the old thread, but never mind.

Did you?
Well, I guess that means it'll never get in.

old Re: Ideas for Counter-Strike 2D 0.1.2.1

hacked
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user Suprise has written
Its not so hard. Easy way to do with trigger_use, env_explode and env_breakable.


Sorry for this off-topic comment,but how?

On-topic: At the env_item add an option:
Disappear after picked up X times

EDIT:How about func_dynwall and env_breakable are affected by env_room,env_light,env_lightstripe?

old Re: Ideas for Counter-Strike 2D 0.1.2.1

VADemon
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Client-side executable scripts would be nice.
It could reduce server lag and allow making some cool features.

Just restrict using IO library so nobody can steal any information and a file size limit would also help (for example maximum file size would be 50KB, up to 5 script files)

I think it's implemented in Garry's Mod.

old Re: Ideas for Counter-Strike 2D 0.1.2.1

Majatek
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user FrozerBlue has written
We can add any weapons in game and we add it buy menu ???

That comes under the "adding new weapons" suggestion that's against the rules.

I've already suggested being able to rename weapons much like we replace graphics with .bmp's of sprites, by simply providing the new name of the weapon within a text file that is named like the .bmp's.

Think outside of the box, dude.

old Re: Ideas for Counter-Strike 2D 0.1.2.1

Cirium
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Not sure if anyone has mentioned this before, but I think it would be neat to perhaps have an image on the loading screen when joining the server. (Kinda like CSS, other games, etc.)

The image would be hosted by the actual CS2D server so whenever clients/players join the server it would be different depending on how the hoster would customize the image for each CS2D server.

The owners of the server could perhaps customize the image to make it a clan logo, contain other information, or just leave it blank.

(An idea of what I'm saying in the spoiler below)

old Re: Ideas for Counter-Strike 2D 0.1.2.1

lindaopa
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Well that's pretty generic, you should list some bugs

Bots are scripted with lua, I'm sure you can make it better

"Classes" can also be scripted with lua--and there are actually lots of a class scripts in the
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