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CS2D General Ideas for Counter-Strike 2D 0.1.2.1 EpicCrisis has written
Is it possible to add multiple Lua scripts into a single server? But it would affect the menus if menus are used in the script.
You can use as many Lua scripts as you want, as long as the hooks don't conflict.
I need AR2 for new cs2d and this :
Physic Gun ! is enjoy game
Admin/mod comment
No weapon requests... /ohaz §2.1 - No needless and/or doubled posts (spam) EngiN33R has written
All right people, here's a very important post:
LIST OF THINGS THAT ARE FORBIDDEN TO SUGGEST:
More weapons
More NPCs
Weapon editor
Customizable NPCs
Crouching
Jumping
More entities
Voice chat (we've been over this...)
Vehicles
Lag compensation
Anything that can be done with Lua
Different resolutions
Suggesting any of these will get you a warning, in severe cases - your post removed and you probably temp. banned for a little while, for educational purposes.
LIST OF THINGS THAT ARE FORBIDDEN TO SUGGEST:
More weapons
More NPCs
Weapon editor
Customizable NPCs
Crouching
Jumping
More entities
Voice chat (we've been over this...)
Vehicles
Lag compensation
Anything that can be done with Lua
Different resolutions
Suggesting any of these will get you a warning, in severe cases - your post removed and you probably temp. banned for a little while, for educational purposes.
Thailand PlayerS has written
You don't really need it. You just want it. need
EpicCrisis has written
Is it possible to add multiple Lua scripts into a single server? But it would affect the menus if menus are used in the script.
Yes. Send PM and I'll help.
Tell me, isn't it annoying when you're building/upgrading a turret behind certain walls, and then it gets damaged by a grenade, RPG, etc. ?
How about: Explosions dealing damage only to the first layer of buildings, eventually weapons with higher explosion damage would damage further buildings (not grenades)?
I'm suggesting it, because actual building destroying method is too effective versus many buildings, i mean players throwing with grenades from Supply/own equipment, which deals ridiculous damage to everything it occurs.
edited 1×, last 03.07.12 04:58:58 pm
Maybe a third option (2) for mp_curtailedexplosions to do what you suggested. I'll consider to add that if it's possible to implement that without bigger problems.
This will make CS2D more immense and enjoyable in my opinion.
1. make a live map button in editor where one can test the map instantly instead of having to make a server every time one would want to test the map live (like if triggers are working for complex maps and how it would look like in normal resolution etc.).
3. editor loads straight to load map screen, with another button for new map near bottom (saves time).
4. stackable entities. (ability to have multiple entities in one place, saves time for small maps with a lot of detail)
Zurak has written
You mean like a live preview? I definitely like that idea. I think this feature was implemented once in the socalled "external map editor" in the earlier versions of CS2D and it was quite useful for mappers, so I agree that this might come in handy. ideas for editor :
1. make a live map button in editor where one can test the map instantly instead of having to make a server every time one would want to test the map live (like if triggers are working for complex maps and how it would look like in normal resolution etc.).
3. editor loads straight to load map screen, with another button for new map near bottom (saves time).
4. stackable entities. (ability to have multiple entities in one place, saves time for small maps with a lot of detail)
1. make a live map button in editor where one can test the map instantly instead of having to make a server every time one would want to test the map live (like if triggers are working for complex maps and how it would look like in normal resolution etc.).
3. editor loads straight to load map screen, with another button for new map near bottom (saves time).
4. stackable entities. (ability to have multiple entities in one place, saves time for small maps with a lot of detail)