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old Re: Ideas for Counter-Strike 2D 0.1.2.1

Alistaire
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user EpicCrisis has written
Is it possible to add multiple Lua scripts into a single server? But it would affect the menus if menus are used in the script.


You can use as many Lua scripts as you want, as long as the hooks don't conflict.

old Re: Ideas for Counter-Strike 2D 0.1.2.1

BaDgEr
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@user Thailand PlayerS:
user EngiN33R has written
All right people, here's a very important post:

flame LIST OF THINGS THAT ARE FORBIDDEN TO SUGGEST: flame
• More weapons
• More NPCs
• Weapon editor
• Customizable NPCs
• Crouching
• Jumping
• More entities
• Voice chat (we've been over this...)
• Vehicles
• Lag compensation
• Anything that can be done with Lua
• Different resolutions

Suggesting any of these will get you a warning, in severe cases - your post removed and you probably temp. banned for a little while, for educational purposes.

old Re: Ideas for Counter-Strike 2D 0.1.2.1

Krimhorn
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Fix explosion passing through many walls.
Tell me, isn't it annoying when you're building/upgrading a turret behind certain walls, and then it gets damaged by a grenade, RPG, etc. ?
How about: Explosions dealing damage only to the first layer of buildings, eventually weapons with higher explosion damage would damage further buildings (not grenades)?
I'm suggesting it, because actual building destroying method is too effective versus many buildings, i mean players throwing with grenades from Supply/own equipment, which deals ridiculous damage to everything it occurs.

old Re: Ideas for Counter-Strike 2D 0.1.2.1

Avo
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There should be custom menu, where there is a edit box - it would be possible to enter something without saying it. Something like better VisualLua (by Engin33r)

old Re: Ideas for Counter-Strike 2D 0.1.2.1

KimKat
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What about the possibility of having vehicle support implemented? Counter-Strike has it, so why not make CS2D have it? perhaps a simple vehicle that can hold multiple passengers for starters? then later maybe implement tanks and stuff like that. It'd be a fun way to add more action into the gameplay itself.

This will make CS2D more immense and enjoyable in my opinion.

old Re: Ideas for Counter-Strike 2D 0.1.2.1

Zurak
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ideas for editor :
1. make a live map button in editor where one can test the map instantly instead of having to make a server every time one would want to test the map live (like if triggers are working for complex maps and how it would look like in normal resolution etc.).
3. editor loads straight to load map screen, with another button for new map near bottom (saves time).
4. stackable entities. (ability to have multiple entities in one place, saves time for small maps with a lot of detail)

old Re: Ideas for Counter-Strike 2D 0.1.2.1

KimKat
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user Zurak has written
ideas for editor :
1. make a live map button in editor where one can test the map instantly instead of having to make a server every time one would want to test the map live (like if triggers are working for complex maps and how it would look like in normal resolution etc.).
3. editor loads straight to load map screen, with another button for new map near bottom (saves time).
4. stackable entities. (ability to have multiple entities in one place, saves time for small maps with a lot of detail)
You mean like a live preview? I definitely like that idea. I think this feature was implemented once in the socalled "external map editor" in the earlier versions of CS2D and it was quite useful for mappers, so I agree that this might come in handy.
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