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old Re: Ideas for Counter-Strike 2D 0.1.2.1

Phenixtri
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@user Yates: the weapon "script" stuff is related to scripts in general it does NOT add new weapons and it would stop people from constantly asking for "more new weapons" as defcon has done in the post above this >>

Its a permanent solution to the problem and it satisfies all parties as a + >>

old Re: Ideas for Counter-Strike 2D 0.1.2.1

DC
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No.. wait... seriously? There's a handheld laser weapon in the game and a portal device and you're asking me to modify some other weapons to make them more realistic?

That's hilarious.

Those weapons are clearly not made to be realistic. They are made to be fun. I don't want them to be realistic. Use the RPG launcher it's a bit more realistic than the rocket launcher and basically the same thing.

old Re: Ideas for Counter-Strike 2D 0.1.2.1

Snurq
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idea:

map('xsize') should return the width, and not the last tile index.

if a map has a width of 10 tiles, map('xsize') will return 9 :X. It is quite confusing.

old Re: Ideas for Counter-Strike 2D 0.1.2.1

Alistaire
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user Devil-Thanh has written
i think editor must have something like you can draw a straight line that when you're playing, you can't walk throught. it's simple to make gate


LUAAAHAHAAAAA.

----

Also, needless to say it's not really useful.

old Re: Ideas for Counter-Strike 2D 0.1.2.1

unnamed2
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HERES MY IDEAS:
ADD MORE WEPS TO THE BUY MENU, THE GAME DON'T NEED TO BE ABSOLUTELY CS-LIKE.
TYPES OF BULLET, MAYBE? FOR EXAMPLE:
INCENDIARY BULLETS: CAUSE MORE DAMAGE, BUT REDUCED SHOOTING DISTANCE.
HEAVY BULLETS: MORE DAMAGE, MORE DISTANCE, MORE RECOILS.
ADD MORE TF2 WEPS
ADD MORE NPC LIKE: COMBINES, POISONOUS HEADCRABS,...
MAKE THE NIGHT VISION MORE USEFULL
ADD NEW GAME MODES, LIKE AI MODE, ESCAPE MODE, ....
ENHANCE THE GAME'S GRAPHICS, MAYBE?

Admin/mod comment

Don't suggest weapons. Also don't write everything in capital letters /ohaz Rules §4.4 - Titles/texts in capital letters are impolite and undesired

old Re: Ideas for Counter-Strike 2D 0.1.2.1

BlackDeath
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There's something I've always thought would be useful:
You know when your HP becomes low (30 or less), I thought it would be more realistic/helpful if the Player HUD would tint red, and a heartbeat sound was added when that happens.

Kind of like Call of Duty's Last Stand/Second Chance:
http://images.wikia.com/callofduty/images/0/09/Last_Stand-BetaCOD4.jpg

Of course, there should be an option to enable or disable this for people who don't want it.

old Re: Ideas for Counter-Strike 2D 0.1.2.1

Krimhorn
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user BlackDeath
But CS2D isn't CoD, so this is pointless idea.
Anyway, possible to do with lua.

user unnamed2 has written
HERES MY IDEAS:
ADD MORE WEPS TO THE BUY MENU, THE GAME DON'T NEED TO BE ABSOLUTELY CS-LIKE.
TYPES OF BULLET, MAYBE? FOR EXAMPLE:
INCENDIARY BULLETS: CAUSE MORE DAMAGE, BUT REDUCED SHOOTING DISTANCE.
HEAVY BULLETS: MORE DAMAGE, MORE DISTANCE, MORE RECOILS.
ADD MORE TF2 WEPS
ADD MORE NPC LIKE: COMBINES, POISONOUS HEADCRABS,...
MAKE THE NIGHT VISION MORE USEFULL
ADD NEW GAME MODES, LIKE AI MODE, ESCAPE MODE, ....
ENHANCE THE GAME'S GRAPHICS, MAYBE?


1. There's a lua for custom buy menu.
2. Same, lua (bullets i mean).
3. More TF2 weapons? Read rules of this thread, please.
4. Custom NPC suggestions are forbidden, for now at least.
5. Night vision is useful, when mapper is doing map with sprites (especially dark areas), which fade when NV is ON.
6. New game modes, for example? We really don't need more modes, anyway they still can be done with Lua.
7. That's for tilesets are made, and skins for every weapon.
edited 1×, last 12.07.12 08:45:04 am
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