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CS2D Servers Server BandwidthServer Bandwidth
20 repliesBut I'd say even 50GB of bandwidth would be enough.
Divine has written
I was wondering how much bandwidth does it take up to host a server with around half the server full (16 players-non bots), thanks. And by the way I have a linux pc and I have it hooked up to it's own server provider and I was thinking of hosting it on that, do I just download the linux dedicated file and run it on my linux pc?
you must be download the cs2d_win.zip file and extract then copy the dedicated file in this folder.. finally set chmod 777 to dedicated file.. (Warning! Do not run the dedicated as root! never.. )
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you must be download the cs2d_win.zip file and extract then copy the dedicated file in this folder.. finally set chmod 777 to dedicated file.. (Warning! Do not run the dedicated as root! never.. )
Did he ask how to make a server? no? don't talk then
@topic: as said depends on what your using
EndDead has written
@topic: as said depends on what your using
Oh, that was so on-topic, really!
Divine:
Well, 30 CS2D servers will need ~ 5,5 GB of traffic in a year.
EndDead has written
Did he ask how to make a server? no? don't talk then
@topic: as said depends on what your using
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you must be download the cs2d_win.zip file and extract then copy the dedicated file in this folder.. finally set chmod 777 to dedicated file.. (Warning! Do not run the dedicated as root! never.. )
Did he ask how to make a server? no? don't talk then
@topic: as said depends on what your using
i think yes:)
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do I just download the linux dedicated file and run it on my linux pc?
oxytamine has written
No, damn it, no! He must make it executable and set permissions to 777 first.
lol that was i said...
oxytamine has written
You didn't mention that he must make it executable though. You also didn't mention that logs folder should has 777 permissions set otherwise logging is impossible.
i agree with you partically..but example for sys folder 777 is dangerous because this folder contain lot of important informations about server.. rcon pass... server pass if available, etc
anyway.. if you set 777 to cs2d_dedicated the server run without any problems... just has no logging..
@ oxytamine: Yeah i know, very related.
@topic (if it is): see this: http://www.unrealsoftware.de/forum_posts.php?post=145896#lastpost
and maybe this: http://www.unrealsoftware.de/forum_posts.php?post=116954&start=0#post116968
it may help you, i've got them from Server Setup: Guide / Checklist
oxytamine has written
You didn't mention that he must make it executable though.
Ubuntu much? I've never had to mark a file as executable in CentOS or Open/FreeBSD?
DannyDeth has written
Ubuntu much? I've never had to mark a file as executable in CentOS or Open/FreeBSD?
oxytamine has written
You didn't mention that he must make it executable though.
Ubuntu much? I've never had to mark a file as executable in CentOS or Open/FreeBSD?
I find Ubuntu piece of promoted shit - it's bloated with useless things (like Unity) no one needs. I don't like CentOS. Servers on FreeBSD? You must be kidding here, because FreeBSD market share is very small compared to Linux.
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chmod +x foo.bar
oxytamine has written
That's what I was talking about. I use Debian and in Debian you should make server executable otherwise it's not likely to run.
Ubuntu is based on Debian, I guess that's where the executable rights thing comes from. I host and work on BSDs because of their superior stability.
Windows: Where do you want to go today?
Linux: Where do you want to go tomorrow?
FreeBSD: Dee Da Dee! (segmentation fault)
Divine has written
Some were saying 50gb bandwidth per mo, arxi said 5.5 gb. What is the exact, say running a standard de_dust server, no scripts no lua with 10 players in it.
I forgot to mention I wanted to say 50GB per year, not month, sorry. However, I'd say it all depends on your server's files and popularity, so those numbers are useful somehow for you to figure it out. The rest is all on you.