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CS2D General Ideas for CS2D - READ THE FIRST POST (OP)!It can be done with Lua & I could spam a server with a server.
edited 2×, last 19.02.14 01:54:19 pm
for example:
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-- 2 servers running on port 36963 and 36964 addhook("receive","GetAnotherServerMessage") function GetAnotherServerMessage(port,message) 	-- port - server port which send the message 	-- message - received message 	msg("Message from another server: "..message) end sendmsg(36964,"This is message passed from another server")
MikuAuahDark has written
send/receive message
Quote
I guess you don't quite know what I/O means? sending stuff to the outside / receiving stuff from the outside is I/O. I/O means Input/Output without involving any I/O operation at all.
Yates has written
It can be done with Lua & I could spam a server with a server.
Think about it, if I CAN do it, others WILL do it.
Using the .txt file is easier anyway. Everything you send is saved.
For example, I have a reroute script that displays every player on each server. I only need to read the files when these numbers are going to be displayed, so I read the files just before I decide to open the menu. And I overwrite these files when ever someone joins or leaves.
Yates has written
It can be done with Lua & I could spam a server with a server.
Wait for it, wait for it... WHITE LIST!
But actually we should start using LuaSocket
I would like to ask DC if there is possibility to make something like sv_specmode 4 where players who are playing in CT/TT after death have specmode 0 or 2 and players who are spectating have specmode 1.
It could really help me for streaming games during tournaments. www.twitch.tv/can1on
You can do this with lua scripts.
Disabling the advanced shadow of the building in the map editor in env_room.
edited 2×, last 02.03.14 12:50:41 pm
Try setting the value of "shadow height (Z)" to 2