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Projects Stranded III Dev. Blog - CommentsI was about to ask the same question actually.
I think there will be possibility to make these shaders by lua or something else to write/do shader effect.
Writing shaders with Lua is like cutting bread with a mallet.
Or make standalone plugin. ; )
edited 1×, last 18.05.14 03:17:52 pm
Well, always move forward.
Starkkz has written
@ DannyDeth: Oh wait, I didn't know that. So there are languages that are especially made to run on the CPU, while there are others that run on the GPU? I'm a bit confused, do they run in separate threads?
Yes and yes.
In GLSL there are two types of shaders: vertex and fragment. The first type is called for every vertex you draw and transforms them (translation, rotation, scaling). The fragment shaders will transform every 'face' you draw (color, texture, etc). All these things are done entirely in the gpu. The CPU just tells what shader program to use and what vertices to draw.
Since both of these shaders are text files compiled at run-time, it could be possible for the user to edit them (if unity allows such thing, ofc) to create custom shaders for new objects.
(sorry for bad english)
Ansd i also thin he making other games, and improving CS2D... This will not decrease the release time..