JasJack67 has written
edit:
I have decided NOT to change the way the processes work. I have actually found an alternative that has reduced the ticking lag and will be included in the next update.
so scratch what i said above.
for those interested:
massive mod had timers checking things, like take cooking for example. Builders script checks the food on the grill every 5 seconds. Each time it checks the food it adds +1 to a "variable"...when the variable reaches 25 it proceeds to alter the food to cooked food.
well...that means the food is checked 25 times while cooking, I do not know why he did this...but I simply changed the timer to 125 seconds n check the food ONCE and alter it then, to cooked food. It doesn't change anything and works exactly the same...except no 25 tick lags.
so now instead of 25 tick lags during cooking, we now only have 1 tick lag. This was also the case with the Distiller, and Forge. They are now only checked 1 time and complete the items as expected. This got rid of 25 tick lags for every cooking, 25 tick lags from every Iron being heated in the forge, and 25 tick lags for checking the Distiller items. (75 ticks eliminated while those processes are active)
I also narrowed some of the other ticks down to only when required, like when it rains the buckets fill and plants are watered...before my timer would run every 60 seconds and check all the crops, and buckets and troughs, to add water. I added a script that only checks IF IT IS RAINING then if it IS raining fill the buckets & troughs and water the plants. So now if it is not raining those things are NOT being checked every 60 seconds, only when it IS raining.
a few other things like that too...I feel much smoother game play even on the big islands now.