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old Re: Ideas for CS2D - READ THE FIRST POST (OP)!

Sparty
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user THEMUD has written
@user 1uP: Can you explain more please?

He meant, Like assisting someone. ,like Player shoots first at the enemy, then player 2 comes and shoots the enemy and kills before Player does then thats assisting (assist). Like
• Player Assisted Player 2 or Player + Player 2 (imageoftheweapon) Enemy

old Re: Ideas for CS2D - READ THE FIRST POST (OP)!

DC
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You could basically add assists with Lua scripts. I'm not sure if I want to have them hardcoded in the actual game because they are not part of CS 1.6 (on which CS2D is based). They have been introduced in CS:GO though and they are definitely a good/motivating feature... so maybe this would actually be a good idea for an optional game feature.

old Re: Ideas for CS2D - READ THE FIRST POST (OP)!

_Yank
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@user DC: What user Happy Camper said.

And also, what about...
...the USGN avatar on the main menu? (kinda unnecessary and stupid but still cool)
...a pull console command. (Similar to setpos one but instead of instantly teleporting him, "tween his movement" to the desired position, just like as it was the player moving by himself.)
...a different lua script sign on the server list (the current looks a way too ugly). (What I suggest is making the gamemode sign blue instead of drawing it with its own color.)
...allow servers to have description tags to make them easier to track. A filter option for it on the serverlist aswell. (ugh)

I also would like to know about the progress you made on the demo record systen.
edited 2×, last 28.01.15 09:16:25 pm

old Re: Ideas for CS2D - READ THE FIRST POST (OP)!

Bowlinghead
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@user _Yank:
Maybe you check my file for your move idea.
Dont worry, I added an english description.
file cs2d Skriptbasierte Bewegungen
Ask me if you have questions

Edit:
I´m such an idiot... Hate me!
Quote
All posts that are not ideas - that is, replies to other ideas, spam and off-topic posts - or are ideas listed in the black list will be removed.


Edit 2
@user _Yank:
It is not the best way to do this but it works. Normaly you are able to make good animations as long as the players have good internet connection. I don´t think that this cost much hardware power but I can be wrong.
edited 1×, last 29.01.15 08:18:17 am

old Re: Ideas for CS2D - READ THE FIRST POST (OP)!

_Yank
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@user Bowlinghead: I know, I could also do it myself, the problem is that it pretty much depends on the player connection, pushes the server to a kind of a heavy load and also, looks slightly jittery. (correct me if I'm wrong)
Thanks anyway.

old Re: Ideas for CS2D - READ THE FIRST POST (OP)!

Pagyra
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add skins for player menu such as ct1_m.bmp
add skins(or animation) for died player(it will be removed if player spawn) such as ct1_d.bmp
add swiming feature with skins of swiming players(as it is in Counter-Strike with models)
add z coordinate for creation of high and low tiles and stairs between heights.
additionaly to z coordinate you can add pseudo/fake3d, like it is done in my mods
IMG:https://images46.fotki.com/v677/photos/7/3633597/13579603/tanks-vi.gif


I think it would be very usefull if you add feature in case of skins of weapon\player\wave\snowflake\e.t.c. if it has a specific size (with changed length proportional to width), then it would be identified as animation frames (as in the case of an explosion.bmp)
edited 1×, last 29.01.15 11:50:07 am

old Master-server in settings menu

YaShum
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1) Add in the options menu, the ability to change the Master-server[Directory server] (the server that sends the list of servers for the game).
Thus you will provide search servers, if your server is offline.
2) When you enter the game and click the "Find Server", then there is a search server, but as soon as you close the window and open the search window again, the search servers will happen again. Ie it is very inconvenient, since you have to wait (when I'm gone from the server, and I need to go to the other, and in fact it happens very often) and it loads mater server. Make that would search for the server only when you first approach to the game. If a player is very necessary, he may at any time, press "Refresh".

For those who do not understand my perfect English :
I mean, that annoying constant updating of the list of servers (window list servers opens / closes and the entire list disappears and update the list of happening again). It suffices to find a server once, when I run the game!
Why should you add a button "refresh" if it is activated automatically! This is a joke or what?

p.s:
Spoiler >
edited 9×, last 29.01.15 07:49:11 pm

old Re: Ideas for CS2D - READ THE FIRST POST (OP)!

1uP
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This is the most important thing for me and its really necessary :
Add a MUTE button.
im tired of read idiot coments or spams or just ppl talking about his lives, this option would be best for a better cs2d.

old Re: Ideas for CS2D - READ THE FIRST POST (OP)!

GeoB99
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@user 1uP: I saw there is a script file cs2d Mute Script that have this function to mute players but only administrators and moderators of the server can use that function, so i agree with that idea, we can be able to mute the players in our own.

@user YaShum: I have to agree you too, sometimes is annoying that's updating everytime when you are leaving a server but removing the "refresh" button will be a very bad idea if @user DC is removing it.

old Re: Ideas for CS2D - READ THE FIRST POST (OP)!

Mora
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• add solid entity wall that may be changed in options if possible/needs:
maybe i double..
But it's good with using it with images, example you draw that box in map and make image on it.
As i've see in cs2d player have not 32x32 collision with blocks, so it's possible to add, i hope.

• Draw means you make it bigger or smaller by holding it by mouse,
• 1:1 means that will be auto make box, example you hold it with mouse and it will be anyway 1:1, like a 1x1, 10x10, 16x16, 30x30 etc.
Auto-draw:
• move means move that box UP, DOWN, LEFT, RIGHT, like we can move map in map editor.
• draw means make this box bigger to x + position (+ or -), -x position (+ or -), y position (+ or -), -y position (+ or -) that will help a lot for making box exactly.
Type
• wall- work like standart wall.
• obstacle- work like standart obstacle.
This can be used by trigger "use" "delay" or other triggers to "remove it" or "back it"
Also will be good add checkbox, but not oval thingy:
"on start" , "close only if not blocked"
edited 2×, last 30.01.15 06:40:47 pm
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