Some people here are asking for major updates but these are not planned to be honest. From my point of view the game is pretty "complete" and I could just call any of the next versions 1.0.0.0 because it's simply not a beta anymore. The version doesn't change anything actually. Many people overrate its meaning.
I'm working on the next update of course. Here's a short list of things I already finished. Nothing special or super fancy though.
Quote
Zoom HUD is not displayed anymore for weapons without zoom when z1/z2 damage is set
Rendering issues with HUD elements in some special cases
mp_hovertext changes were not sent to clients when changed while playing
sv_maxplayers changes were not sent to clients when changed while playing
"Generating Lightmap" loading screen sometimes went beyond 100%
Shadow sprites in map de_vantage were missing
sv_friendlyfire changes are now displayed to clients with a text message
Dedicated server now uses server port to perform initial U.S.G.N. version check
Some minor performance tweaks
Silenced shots are less visible
Changed encryption and file name for locally saved U.S.G.N. password
Dedicated server no longer tries to load sys/controls.cfg
usgn.de is used as fallback U.S.G.N. address when sys/usgn.dat is missing
Server info button in in-game menu (opens window with server info text)
Multi item selection and removal for "Downloaded Files" dialog (with CTRL/Shift)
Total size of all downloaded files is displayed in "Downloaded Files" dialog
mp_wpndmg_z1 can be used to define an alternative damage when burst / silencer is used
Hotkey [enter] for standard confirm buttons, these buttons are also highlighted now
Hotkey [ESC] for standard cancel/close buttons
Command sv_stopsound (stop playing a sound for all or a specific player)
Lua command stats (get stats/rank for a specified U.S.G.N. ID)
Lua Hook shieldhit (when tactical shield of a player is hit)
Added/updated some translation files (Thanks to all contributors! Names listed in Readme.txt)
Rendering issues with HUD elements in some special cases
mp_hovertext changes were not sent to clients when changed while playing
sv_maxplayers changes were not sent to clients when changed while playing
"Generating Lightmap" loading screen sometimes went beyond 100%
Shadow sprites in map de_vantage were missing
sv_friendlyfire changes are now displayed to clients with a text message
Dedicated server now uses server port to perform initial U.S.G.N. version check
Some minor performance tweaks
Silenced shots are less visible
Changed encryption and file name for locally saved U.S.G.N. password
Dedicated server no longer tries to load sys/controls.cfg
usgn.de is used as fallback U.S.G.N. address when sys/usgn.dat is missing
Server info button in in-game menu (opens window with server info text)
Multi item selection and removal for "Downloaded Files" dialog (with CTRL/Shift)
Total size of all downloaded files is displayed in "Downloaded Files" dialog
mp_wpndmg_z1 can be used to define an alternative damage when burst / silencer is used
Hotkey [enter] for standard confirm buttons, these buttons are also highlighted now
Hotkey [ESC] for standard cancel/close buttons
Command sv_stopsound (stop playing a sound for all or a specific player)
Lua command stats (get stats/rank for a specified U.S.G.N. ID)
Lua Hook shieldhit (when tactical shield of a player is hit)
Added/updated some translation files (Thanks to all contributors! Names listed in Readme.txt)
edited 1×, last 10.06.15 10:53:05 pm