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News CS2D Beta 0.1.2.6https://youtu.be/UI4ahOJmVLo
about m4a1 volume. Now is more silent so was changed ;c
Andd maybe let's go back to old lua version. Now 90% scripts doesn't* work...
edited 1×, last 21.06.15 10:22:35 pm
Milriko has written
Oh they are changed, drastically
True
Silenced weapons are 3-4 times less audible than in 1.2.5
Steru has written
let's go back to old lua version. Now 90% scripts dont work...
I agree with Steru. Please add the old lua version!
Respect;
CAMOKA
edited 1×, last 21.06.15 10:25:05 pm
For the silenced volume: Oh, I'll double check. Maybe I really changed it and forgot to add it to the changelog. But you're right then, it's overpowered in combination with the decreased visibility.
About LuaJIT: Yes, there seems to be a ton of problems with it. I tried some of the samples and they worked fine but more complex scripts seem to cause problems which is a very very bad thing. So I'm probably forced to switch back to the old Lua version even though Starkkz will hate that... The drawbacks of LuaJIT are just much bigger then the benefits for the majority of users. At least this is what it looks like at the moment.
Ohh, no, i also wanted LuaJIT, because of MySQL Compatibility :S
Marcell has written
Ohh, no, i also wanted LuaJIT, because of MySQL Compatibility :S
and what is with the scripts? they dont working!
We should do some tests, and try some solutions before fallback. LuaJIT could give really awesome features for CS2D. We know DC you are busy with S3, but this module such a really futuristic for this small game.
@ francis007: I am sure there is way to fix those, we just should take time for that.
edited 1×, last 21.06.15 10:41:10 pm
On The Sides Of The Screen, The Items Disappear, proof :
No need to start making threads. I suggest DC remove LuaJIT from the public version and fix the bugs on a private one. Problem solved. The community is happy with a working version and you get to help DC out on LuaJIT.
So don't worry: We just have to evaluate things. Maybe the problems can be solved easily so that we can benefit from LuaJIT. If we can't solve them however we will simply switch back to the old Lua library.
Your scripts are not lost and they will work again soon. In one of both ways.
@ SaZ Dice: Thanks, that one was already pointed out by Steru. I'm on it
edited 1×, last 21.06.15 11:01:12 pm
DC has written
Now using ZEKE.LuaJIT2 module for Lua (Win/Linux version only)
I put this in console
1
lua ffi=require("ffi")
1
LUA ERROR: [string "ffi=require("ffi")"]:1: module 'ffi' not found
EDIT: The reason of this because CS2D uses LuaJIT 2.0.0 beta-4 while FFI library is added in LuaJIT 2.0.0 beta-6
edited 1×, last 21.06.15 11:11:36 pm