For example most processors average at around 2.5 GHz. That's 2 500 000 cycles per second. That makes up only one 400th of the speed you're requesting.
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CS2D General Ideas for CS2D - READ THE FIRST POST (OP)!For example most processors average at around 2.5 GHz. That's 2 500 000 cycles per second. That makes up only one 400th of the speed you're requesting.
The main problem I see here is that I don't see any use of this in CS2D. If checking for an event every 20ms (every visual frame) isn't enough, then you're obviously doing something wrong.
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Oooops. Haven't been paying attention in physics class. Giga is 10^9 not 10^6 ._. Sorry... / RainothPlus, it would do more bad than good.
Heck, it doesn't even do any good because there are no advantages. It would not stop anybody from speedhacking.
Don't suggest:
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Anything that can be done with Lua
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addhook("kill","a") function a(id) 	parse("setmoney "..id.." "..player(id,"money")+200) end
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Anything that can be done with Lua
Almost everything can be done with Lua
if i need the lower value( for ex 100):
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addhook("kill","a") function a(id) parse("setmoney "..id.." "..player(id,"money")-200) end
if i have 16000:
15800..
also it work for any kill, even for teammates -.-
plus-code increases if i'll need to check value of it and team/gamemode
/ik it may check
if money> or <, whatever, but it's a easiest way to make it with the command, also for "teamkilling" or "zombie killing",or "Zombie team killing", whatever, isnt it?
Hajt has left the game (timed out)
Hajt has written
Message when player got timeout e.g.:
Hajt has left the game (timed out)
Hajt has left the game (timed out)
This can be done by lua. leave can give out values about timeout.
Things like adding cars, or an airstrike which hits a whole part of the map and such custom stuff should not be suggested and rather done by Lua. Something simple like adding an option to change server settings are pretty OK and should be considered to be put in the game without Lua.
https://www.youtube.com/watch?v=O-_6iqTxwYc
First , if someone sent you a message on us a notification by icon will pop up saying "You have new message from ..."
Second , Sending a friend request in game instead of going to site and sending one , and also accept or reject from request from game too , but this doesn't mean that you can't send friend requests from site.
Third and last , cs2d haves a official servers , just make new button for that with name find a game , then a menu pop up with the mode and players and maps..
-link the entities which you would like to trigger by clicking them
-if you didnt add names for the entities then cs2d will add random names like "entity1, 2, 3, 4, 5" etc.
Profit? Massively improved map creation speed for complex stuff. It will also make the whole editor more userfriendly.
user:ID
file:ID
thread:ID
...
Ideally they should show name if online: