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English Map is too big and causes NPC bugs?

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old Map is too big and causes NPC bugs?

Mami Tomoe
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My map is 250x300 (almost every single pixel is used)
Restarting the map takes around 10 seconds (not the timer.. the loading) Loading the map takes around 10 too

Thats not the problem
My problem is rarely (4/10 times) when i restart the map the NPCs and Buildings are bugged

When you hit a building (not human built) it will give you money but wont disappear or lose health

When you are near a NPC (zombie, etc..) It wont react to you it will just freeze (but will hurt you even though its not moving)

Also VERY VERY VERY!!! rarely you can see npcs running around ignoring you and walking through walls pretty quickly...

Im 70% positive its the map... and sometimes it causes the server/client to crash

btw exporting takes around 1 minute to complete and the image size is 8MB also imgur failed to upload it few times which is annoying cause it takes around 5 minutes to upload x-x
(i had to give away on imgur... i will try on mediafire)
Spoiler >

old Re: Map is too big and causes NPC bugs?

stalker russs
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maybe you put a lot of the entity or in the rooms there are holes through which you can get on the black and the unused portion of map. in CS 1.6, these holes greatly reduced FPS. and may you have a very large script. (long type of scenario is strongly loads system) Sorry for my bad English, if I made a mistake in the proposals

old Re: Map is too big and causes NPC bugs?

DC
Admin On Online

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That's actually not insanely huge for a map. It shouldn't take that long to load. How many entities and especially NPCs/turrets do you have on it?

Also do you use big many external images/sounds? They can drastically slow down the loading process.

old Re: Map is too big and causes NPC bugs?

Mami Tomoe
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If you want my map just join to my server (not 24/7 but its online almost all day) [Cookie] Roleplay

It will be hard for me to upload the map because I have a lot of images and sounds and I dont know which belong to the map and which doesnt
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