I checked the console it haves no errors.
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if sample==nil then sample={} end sample.ut={} ----------------------- -- INITIAL SETUP -- ----------------------- funnyction initArray(m) 	local array = {} 	for i = 1, m do 		array[i]=0 	end 	return array end sample.ut.timer=initArray(32)				-- time of last kill, for each player sample.ut.level=initArray(32)				-- current kill level (killstreak), for each player sample.ut.fblood=0							-- first blood already shed? 0=no/1=yes ----------------------- -- PREPARE TO FIGHT! -- ----------------------- addhook("startround","sample.ut.startround") funnyction sample.ut.startround() 	parse("sv_sound \"funny/prepare.wav\"") 	sample.ut.fblood=0 end ----------------------- -- KILL SOUNDS+MSGS -- ----------------------- addhook("kill","sample.ut.kill") funnyction sample.ut.kill(killer,victim,weapon) 	-- Was last kill more than 3 secs ago? 	if (os.clock()-sample.ut.timer[killer])>3 then 		-- Yes, more than 3 secs ago! Reset level! 		sample.ut.level[killer]=0; 	end 	-- Get level of player and increase it 	level=sample.ut.level[killer] 	level=level+1 	sample.ut.level[killer]=level 	-- Reset the timer (last kill happened now!) 	sample.ut.timer[killer]=os.clock() 	-- FIRST BLOOD? 	if (sample.ut.fblood==0) then 		sample.ut.fblood=1 		parse("sv_sound \"funny/firstblood.wav\""); 		msg (player(killer,"name").." sheds firstblood by killing "..player(victim,"name").."!") 	end 	-- HUMILIATION? (KNIFEKILL) 	if (weapon==50) then 		-- HUMILIATION! 		parse("sv_sound \"funny/humiliation.wav\""); 		msg (player(killer,"name").." humiliated "..player(victim,"name").."!") 	else 		-- REGULAR KILL 		if (level==1) then 			-- 1: Single Kill! Nothing Special! 		elseif (level==2) then 			-- 2: Doublekill 			parse("sv_sound \"funny/doublekill.wav\""); 			msg (player(killer,"name").." made double kill!") 		elseif (level==3) then 			-- 3: Multikill 			parse("sv_sound \"funny/triplekill.wav\"") 			msg (player(killer,"name").." made triple kill!") 		elseif (level==4) then 			-- 4: Ultrakill 			parse("sv_sound \"funny/killingspree.wav\"") 			msg (player(killer,"name").." is on a killing spree!") 		elseif (level==5) then 			-- 5: Monsterkill 			parse("sv_sound \"funny/rampage.wav\"") 			msg (player(killer,"name").." is on a rampage!") 		else 			-- >5: Unstoppable 			parse("sv_sound \"funny/unstoppable.wav\"") 			msg (player(killer,"name").." is unstoppable! "..level.." kills!") 		end 	end end
EDIT: Can you please tell me how I can add colors for each message?