When you play on a server in window mode and you try to click X button in the window, the menu should not appear but just the "Quit from CS2D? Yes or no?" instead. Is more better. Currently, we're not able to do that (as whenever you try to click that button).
How about a /kill @a command that kills every entity in the server, (by the way this isn't the same as any command that kills every player, this one could kill every and each entity (players,monsters)
If it was suggested already and got rejected, I'm sorry.
Copyrights: screen was taken from CS:GO mod server.
By user 132253
Awesome, where we can download this script?
@ DC: why dont u update the current hud for this new one (or make it optional as serverside)? it's clean, beautiful and totally "fresh air". Err, we're used to play with the same hud style since 2004. I know u dont have much free time nowadays but, will be satisfactory if u add this to ur to do list. Please consider.
I would love to see a CS2D version with all CS:GO resources, or most of them. CS2D currently is a clone of the CS 1.6, and this is dead btw. So how to make CS2D active again? Maybe "cloning" to CS:GO now. lol I'm serious, what should we do to DC be motivated to work on CS2D again and make big updates on it?
@ mrc: DC already stated couple of times that he won't release big updates for CS2D as he is quite busy at developing Stranded III. Therefore, don't expect huge updates nor big improvements.
Also please add a hook triggered on favourite (and unfavourite) of the server in-game. This way players could be given benefits on the favourite of a server, which would lead to people playing a server more frequently due to given said benefits.
@ Talented Doge: Why? If no x and y are given and only then will the player be spawned at a random spawn entity based on team. This does not limit it because you can still override this with the x and y entries.
@ Talented Doge: Why? If no x and y are given and only then will the player be spawned at a random spawn entity based on team. This does not limit it because you can still override this with the x and y entries.
I see. I've misunderstood your post, it'll be great then.
@ DC: Dat plooker or whatever means like if someone computer did go off without saving the map on the mapeditor then cs2d have to do a backup, seems to be a good idea.