My Supply:
timer(15000,"parse","spawnobject 15 46 68 0 0 0 0")
When i destroy my supply THAT delete: timer(15000,"parse","trigger supply2,supply2explode,supplyFX2,supplydelay2")
Scripts
Supply
Supply
1

tos12345678, I don't really understand your second help about this:
tos12345678 has writtentimer(15000,"spawnobj)
function spawnobj()
	parse("spawnobject 15 46 68 0 0 0 0")
end
addhook("objectkill","objectkill_")
function objectkill_(id,player)
	if id == 15 then
		if object(id,"tilex") == 46 and object(id,"tiley") == 68 then
		timer(15000,"destroyobject")
		function destroyobject()
			parse("trigger supply2")
			parse("trigger supply2explode")
			parse("trigger supply2FX2")
			parse("trigger supplydelay2")
		end
	end
end
timer(15000,"spawnobj")
function spawnobj()
	parse("spawnobject 15 46 68 0 0 0 0")
end
addhook("objectkill","objectkill_")
function objectkill_(id,player)
	if object(id,"type") == 15 and object(id,"tilex") == 46 and object(id,"tiley") == 68 then
		timer(15000,"parse","trigger supply2,supply2explode,supplyFX2,supplydelay2")
	end
end
Ace Howl has writtentimer(15000,"spawnobj)
Cure Pikachu. I didn't double check my code, didn't test the code fyi.
.
parse('mp_building_health "Super Supply" 13500')
tos12345678:
1
