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CS2D Maps/Editor Project: CS2D Map Overhauledited 1×, last 03.01.16 06:29:11 pm
The dust2 map has a bug: the car beneath CT spawn is in different positions on real map and the cloned part. One of them is shifted by one tile to the left (is purely visual, but still)
Server IP is 81.30.156.51:36963
edited 1×, last 17.01.16 03:48:02 pm
Here:
CS2D Lighting Development Blog
by mechanics i mean sniping things off screen (like down a long narrow path where its very predictable where the enemies will come from), holding narrow peek angles (like in 3d. this makes it easy to hit anyone passing through but makes return fire very hard without getting closer), crossfire from multiple places (for defense places), multiple grenade bouncing (like around narrow paths filled with boxes), defending inside a smoke grenade (and maybe sprites, but i dont know how that would be balanced), etc. cs2d is 2d and should be competitive in a way thats different than in 3d.
the map i think does this the best so far is de_cs2d. pls dont change
something else i see is common is running around with an m3 and the original maps are just too big for shotguns unless ur defending a small corner with them
edited 5×, last 21.01.16 05:10:58 am
There are also factors that need to be considered when trying to balance a CS2D map, such as:
- Players can only see 7 tiles up/down and 9 tiles left/right.
- Because players occupy an entire tile, they are very easy to hit.
- The range of most weapons is a several tiles off the screen.
- Players shoot from the center of their body, so they need to expose most of their body to fire from cover.
- With full health and armor, you can only move 3-5 tiles before dying while being shot with an AK47 or M4A1.
The weapons are also in need of being balanced. Right now, most buyable weapons are took weak, and the weapon accuracy doesn't matter.
Remaking maps gives you more visual comfort. And that's why we should remake it.