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Stranded II Mods TheSurvivalist:Christmas Update 12-24-19Anyways, just wanted to say I absolutely LOVE the mod, thanks for all the work you did! I played Stranded II many years ago and played the Massive Mod as well. Just wanted to check in whether there are still people playing this game and discovered this wonderful thread!
Two things I would like to discuss:
1. Is there a wiki for the mod or is it too early in the development state for that and things are getting changed around constantly? I find myself frequently searching through the history of this thread to figure out certain game mechanics, it would be super cool to just put all that information into a wiki! I mean it is part of the game and its difficulty to figure out stuff on your own, but with a wiki everyone would still have the choice on whether too look up stuff or not.
2. Is there anyone making let's plays of this mod? I just found a recent let's play of the original game, which is not that fun to watch. I would really like to see how people manage to beat the game at higher difficulties and I think the mod gives enough entertainment and long term goals/ content (season etc.) to make a good let's play I am watching a Youtuber called Kage848 for other survival games I play (the channel is pretty much dedicated to survival games and he tries out new ones quite often). Maybe if enough people are interested and post in the comments he will consider picking this one up too!
Keep up the good work and thanks again for everything you do!
Cheers,
Ben
PS: It would be nice to add a recipe for creating an iron hammer with another iron hammer. Currently one can only use a stone hammer to create an iron hammer which is mildly annoying (but intentional?)
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moises,
Hello, thanks for stopping by. I can not say for sure why your fps is low. You may need to lower the settings under GRAPHICS. One that really slows things down is the WATER DETAIL keep that slider all the way to the left.
next would be to lower the VIEW DISTANCE 1-2 notches. I usually upload the updates with settings set but you should change the RESOLUTION to match your monitor.
If you check your system settings in Control Panel/System/Advanced Settings, you may be able to set the radial button to BEST PERFORMANCE instead of BEST VISUAL EFFECTS, this can help put more processing power into games you play.
Hello, thanks for stopping by. I can not say for sure why your fps is low. You may need to lower the settings under GRAPHICS. One that really slows things down is the WATER DETAIL keep that slider all the way to the left.
next would be to lower the VIEW DISTANCE 1-2 notches. I usually upload the updates with settings set but you should change the RESOLUTION to match your monitor.
If you check your system settings in Control Panel/System/Advanced Settings, you may be able to set the radial button to BEST PERFORMANCE instead of BEST VISUAL EFFECTS, this can help put more processing power into games you play.
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DerBenoo,
Hey thanks for the feedback! Glad your liking the mod!
I do not know of a wiki, but while ingame if you go to the DIARY you can "tick" the buttons at the top to view all the CRAFTING and OPERATIONS of most all combinations/mechanics.
Alternatively you can open the DIARY.TXT file in the main folder and print it out...it also has the crafting and operations. (right click n open it with Notepad, then print it)
There has been a few let's plays but they are over 2 years old and much has changed since then. The mod will/should be done by April this year. (3-4 months) I will check out Kage848' channel and maybe leave em a comment thanks!
I will make it so you can use any hammer to make another hammer, good call! Thanks for the input! Fixed (complete) (see to-do list on page 1)
Hey thanks for the feedback! Glad your liking the mod!
I do not know of a wiki, but while ingame if you go to the DIARY you can "tick" the buttons at the top to view all the CRAFTING and OPERATIONS of most all combinations/mechanics.
Alternatively you can open the DIARY.TXT file in the main folder and print it out...it also has the crafting and operations. (right click n open it with Notepad, then print it)
There has been a few let's plays but they are over 2 years old and much has changed since then. The mod will/should be done by April this year. (3-4 months) I will check out Kage848' channel and maybe leave em a comment thanks!
I will make it so you can use any hammer to make another hammer, good call! Thanks for the input! Fixed (complete) (see to-do list on page 1)
Aedolaws,
I got some new map markers to work. There is only 4 possible in s2 and the red dot being 1, is the player. So that leaves 3 more I could make into markers. Also the red dot no longer reads "Location" when you hover it...it now reads "Me" (shorter, less intrusive).
So now when ever you mark the map with charcoal using the combo, OR double tapping "M", you get the menu to choose a marker first, upon choosing you will get the normal window to add your text as usual.
When you hover the markers you will still see your entered text as usual, I just didn't get that in the screen shot.
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New Body Temperature Display/System
We now have a body temperature displayed on the hud. Will be seen as the BT:
Normal body temp is 98.6 F as shown in the middle. Things we do will effect your temp...moving, walking, running, swimming, fire, frostbite, wetness. As the temp moves up it turns yellow, then red, then you will become OVER HEATED. The Opposite for your temp going below 98.6F...yellow to red then HYPOTHERMIA.
Your BT will fluctuate in real time. When you get the red text your for a high temp your THIRST bar increases slowly. If you get SLIGHTLY HEATED you begin to lose blood health, at OVER HEATED you lose blood and exhaustion faster. The opposite for HYPOTHERMIA...when the temp turns red your HUNGER bar begins to increase slowly, SLIGHTLY HYPOTHREMIC your blood bar begins to decrease slowly. At HYPOTHERMIA your blood and exhaustion depletes faster.
If your hot you can stand still to bring it down slowly, get in the water to bring it down fast, get in the rain to get "wet" to bring it down moderately...etc
If your cold you can walk to bring it up slowly, run or stand near fire to bring it up fast, or use your Wooden House or Greenhouse to bring it up moderately...etc
In order of effect on the BT per 2 seconds:
standing still -0.01 or +0.01 (depending on your temp being high or low)
walking +0.01
wet -0.01
wounded/fractured +0.02
storm/monsoon -0.02
frostbite -0.03
Running +0.04
Fire +0.05
In Water-Swimming -0.04 (plus being wet -0.01)
In Water-Not Swimming -0.05 (plus being wet -0.01)
BT effects per hour:
Season Summer +0.02 (.01 easy mode)
Season Winter -0.02 (.01 easy mode)
Frostbite -0.05
Greenhouse +0.04
Fire +0.05
Wood House +0.03
Drinks effective at 99F and ABOVE:
Bottle Water -0.5
Hand Drinks -0.5
Bottle Juices -0.3
Bottle Milks -0.2
Vines -0.2
Leaves -0.1
Drinks effective at 98F and BELOW:
Bottle Alcohol +0.2 to +0.5 (poor - excellent)
Cup Hot Coffee +0.6
Everything will be factored and totaled before the BT is adjusted every 2 seconds and each hour tick. So you might be wet, running, and have a wound...and your temperature will rise or fall accordingly/appropriately. The hourly jades will also contribute to your having to monitor your BT.
I will also be adding INFECTION (during wounds) and FEVER (from neglected infection and poisonings) this will also bring a need for a couple of medicines and more use for beds etc. I will add a couple of ways to curve/cure both these aliments. Certainly a couple of combos' and using a few more plants or bushes to collect medicinals.
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Outside Temperature now coincides with seasons. The warmer extremes of summer the higher the jade on THIRST & EXHAUSTION...the lower extremes of winter will effect HUNGER and EXHAUSTION
A typical spring day you can see the temperature rise during the day and drop during the night. This will be randomized, having minimum and maximum constraints depending on the season.
These outside temperatures will also influence your body temperature...on a hot summer day at 102 F degrees your BT will rise faster than on a cold winter day at 10 F degrees, where it will decrease faster.
edit; p.s. I have changed the text above from "OVER HEATED" to "HEAT STROKE" in regards to your Body Temperature.
edited 16×, last 07.02.17 04:55:47 pm
1. Multiple fishing rods are all used at once:
When casting my fishing rod, the game will cast every fishing rod I have in the game (yes even the ones that are not in my inventory but in my boat or my storage). I tested this for up to 3 fishing rods. At the end, a hook is used up for every rod and I get the success or failure message for each of them. This makes fishing a very worthwhile activity I wonder that nobody else has encountered this bug yet (?). I can do further testing and give a more detailed bug description if needed
2. A minor bug: when filling up a bottle from a bucket, the water is already boiled. Since every other water source in the game (or at least the ones I know so far) give normal water which then has to be boiled at the campfire so I assume it is unintentional.
Cheers,
Ben
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Hi DerbenOo,
1) Hey that is pretty crazy nobody found that bug until now. Nice Find! Enjoy the exploit while you can...I have fixed this script to prevent that problem now.(fixed)
2) The bucket-of-water collects "clean" rain water, as it says when you drink from it with your empty hands. The idea that you do not need to boil that water because it is not dirty water, made me change it. So yeah, you get boiled water because you do not need to boil it.
Even though you did not actually boil it, boiled water simply represents "potable" clean drinking water. Other non-boiled water can randomly make you sick from bacteria.
thank you so much for your reports/feed back!
1) Hey that is pretty crazy nobody found that bug until now. Nice Find! Enjoy the exploit while you can...I have fixed this script to prevent that problem now.(fixed)
2) The bucket-of-water collects "clean" rain water, as it says when you drink from it with your empty hands. The idea that you do not need to boil that water because it is not dirty water, made me change it. So yeah, you get boiled water because you do not need to boil it.
Even though you did not actually boil it, boiled water simply represents "potable" clean drinking water. Other non-boiled water can randomly make you sick from bacteria.
thank you so much for your reports/feed back!
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Infection and Fever plus 2 new Medicinal Items: Goldenseal Root Antibiotics and Lemongrass Fever Reducer.
We can now plant Citronella, Goldenseal, and Lemongrass using the cropstake.
Follow the pink arrow. Actual random scenario of a typical fracture getting infected,then causing a fever because I did not have antibiotics. At fever stage I take Lemongrass Fever Reducer to bring my BT down below 102F.
At this time below 102F The fever is treated, but I still have the infection to treat before my fracture will start healing like normally. So I take Goldenseal Root Antibiotics to get rid of infection, and my fracture begins to heal again.
This scenario took place from early evening around 6pm into the night, until early morning around 7am.
Using the beds during the "healing" of wounds/fractures will practically eliminate the chance you can get an infection. Waiting 12 hours for a fracture to heal without beds will result in an approximate 25% chance you get an infection.
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edit:DerBenOo...I retract that fishing pole exploit fix about taking the pole apart when you drop it. That was my being lazy fix...I have fixed it properly now and you can drop fishing poles at will normally...but the casting bug is fixed. Thanks!
edited 7×, last 07.02.17 04:53:59 pm
Anyone else having that problem?
This is due mostly because I have added approximately 1,000,000 million lines of script to Massive Mod to make this mod what it is today. (at last count) I'm not even exaggerating!
It takes a bit to load all the .inf and launch.
Preparing To Launch...Please Wait
Don't do or click anything while its loading....just PLEASE WAIT!
edited 1×, last 27.01.17 09:56:28 am
Again, thanks for your work!
Be sure to read the change log below the stars are most important big changes/additions.
Sorry..."saves" are NOT compatible this update, you may want to finish your current game before starting with this new update.
Change log:
All terrain has been lowered by about 50 meters. This adds more diversity to the islands, and some maps will have ponds or pools of water in any given low spot.(complete)
All ponds and pools of water can be salt water or fresh water depending on how far from the shore it is located.(complete)
The "level" you chose when starting your game is now displayed on your OSR score page when you die.(easy through expert level) (complete)
All tools and melee weapons now have an order/ratio of what breaks most often, and least often: Handles break the most often, Tools/Blades get dull and need sharpened often, while Heads/Blades break the least often.(complete)
Added all "hidden" bonus damage stats to all Tools and Weapons descriptions in inventory when selected. Such as, the Scythe, as others, has a base damage. It also has a damage bonus on flesh and leaf(crops-bushes), while the Harpoon has bonus damage on fish, and the Swords have damage bonus on flesh, for examples.(complete)
A few tweaks adding balance. Such as, forge/kiln burns 3 charcoal instead of 5 per check. Some woods burning in fire pits adjusted so logs are worth burning whole, they last the longest...and a few other minor tweaks.(complete)
You can now "use" any bottle of water, boiled water, or saltwater, to pour on yourself to make you "wet" at will. If you are on fire it will put out the fire and make you wet. Can also be done to cool down when your BT (body temp) is too hot.(complete)
When building Torches from 2 sticks and 5 cotton wool, upon build completion the 5 cotton wool is now stored as tinder inside the torch...instead of being used up.(complete)
The "text" design and colors enhanced to be less intrusive on screen. Menus enhanced to compliment text making them more legible.(complete)
If you get too near a fire, and you are not wet, you take 3 damage per sec, as long as your to close to the fire. 1 in 5 chance you catch on fire. As always, "use" bottle water on yourself, or swimming can distinguish fire.(complete)
New info added to the diary. Operations of new health issues and outside temperature and body temperature, medicinal combinations to Crafting.(complete)
You can not sleep with a Fever, Heatstroke, or Hypothermia. They must be treated first.(complete)
When using beds to heal wounds/fractures, they can only be used if you have first cured Fever and Infection, if you have either.(complete)
Multi-fishing pole exploit fixed. Added script commands that prevent this exploit if another pole is in the area.(complete)
Modified the GAME OVER script having interference from clearing events when the player dies. Additional sound effects too.(complete)
Re-Worked the cravings messages to make more sense...less confusing to the player when you eat during a crave.(complete)
New Stat Hud Displayed - Body Temperature. Will rise and fall between 92F and 104F where 98.6F is normal. See the Diary/Operations for details.(complete)
Hypothermia and Heatstroke introduced, based off your Body Temperature. Leads to death if not addressed, simulated by blood loss. See the Diary/Operations for details.(complete)
New Stat Hud Displayed - Outside Temperature. Will rise and fall between 108F and 5F depending on the season AND hour of the day/night. Temp generally drops at night and rises during the day. Influences body temperature, and affects hunger in winter cold, and thirst in summer heat.See the Diary/Operations for details.(complete)
Fever and Infection - you have a slight chance for infection during healing of wounds/fractures. A chance of fever from neglected infections and poisonings. Leads to death if untreated, simulated by blood loss.(complete)
New Medicinal Items-Goldenseal and Lemongrass. Eaten too cure/curve fever and infection.(complete)
New Crops to plant-Goldenseal, Lemongrass, and Citronella can now be planted using the crop stake.(complete)
The iron hammer can be used in combos to make another hammer. The wrong ID was not allowing this combo making the player use a stone or steel hammer only. Fixed.(complete)
New Model: Primitive Storage - made from 8 stones and a log. Simplest storage with very small capacity of 1500 grams. Unlocked on starting any new map.(complete)
New map markers. You can now choose from 3 different markers to mark your map. An X, a hallow O, or a solid O. A new menu will open when marking the map with charcoal, or double tap on the M button. (complete)
I was able to shorten some more scripts relating to the tick lag...shorter scripts means reduced lag. Optimization. (complete)
edit: P.S. I accidentally copy/pasted some hard mode scripts into expert modes file and overwrote the intro. If you play EXPERT mode and the start says "You have chosen difficulty HARD" then just re-download the mod...or not because it IS expert mode even though it says hard mode. oops!
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mrxxx,
Hey thank you for making an account and commenting. It is always good to hear when someone like to play this mod! Enjoy!
Hey thank you for making an account and commenting. It is always good to hear when someone like to play this mod! Enjoy!
edited 1×, last 02.02.17 06:21:28 am
Some minor notes:
- I could not figure out what I needed to build a forge, turned out I needed cement, but I believe there is no way to learn it ingame. I saw the icon, but what was that? Can you add it to the diary description?
- Pottery description (on character screen) says it unlockes Kiln on level 2, but it is unlocked from the start.
- (edit) In diary it says: "A Compost Bin unlocks at planting skill level 50". I think the skill is called Farming, and it unlocks at level 2 (skill 75).
edited 1×, last 05.02.17 07:15:55 pm
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BrGames68,
Hi thanks for joining us and your feedback! Glad your liking the mod!
Hi thanks for joining us and your feedback! Glad your liking the mod!
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moises,
Hello mois, sorry but I won't be doing online multi. If this was in a mor moderne engine I might. "cough!" Stranded 3.
Hello mois, sorry but I won't be doing online multi. If this was in a mor moderne engine I might. "cough!" Stranded 3.
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Heya unlikethem,
Thank you for the heads up. Addressed all 3 things there. Hope you like these later versions...I'm almost done...should be adding "escape" soon by way of the player finding clues telling which direction to head when ya leave on your boat. (end game senario/ see to-do list page 1)
Thank you for the heads up. Addressed all 3 things there. Hope you like these later versions...I'm almost done...should be adding "escape" soon by way of the player finding clues telling which direction to head when ya leave on your boat. (end game senario/ see to-do list page 1)
To All,
So I have spent some time making new skyboxes the last couple nights. They look much better then the standard one that is most prominent currently. The rain/storms boxes I kept as is. The normal day/night cycle will have a blend in the mornings and evenings...a few randoms to give some more diversity to the atmosphere.
Some other fixes and details enhanced brought by the last huge update. Tweaking some things and bug fixes. See the progress in the To-Do list at the top of page 1 if interested in details.
I will post what ever I have ready by Valentines Day. (Feb. 14)
Thanks All for your continued feedbacks, and bug finds!
Cheers!
Grigoriks has written
please make a multiplayer
Hey Grigoriks, I think you might underestimate the amount of work it takes to program a multiplayer game without native support from the engine I can tell you from my own experience that this is in fact a non-trivial task!
However, you can check out this mod: http://www.oraclefile.com/about.php
I played it quite some time ago with a friend, it has a lot of bugs but it's playable
Greetings,
Ben
I don't much care for the graphics overhaul, but that's not what this game is about, gameplay wise it's great!
Here are some funny gameplay moments:
Heartattack no. 1: Spawned on a new island and noticed a native walking towars me. Oh, he probably wanna greet me, this island is not deserted after all... Nope, he just wanted to prepare a tasty stew from my lower intestants. My pathetic attempts to calm him down with my bare fists didn't meet with success.
Heartattack no. 2: A message saying something along the lines: Bears are comming appeared. so I look around and saw what was probably a result of some horrible genetic experiments using demon DNA walking towards me... So I made a five dollar footlong in my pants and began to shoot him with my trusty slingshot. Needless to say, it was not very effective.
Bottom line is I'm really having fun with this and can't wait to play some more.
Did you touch the source code at all, or is it all just scripting and game files?
The source code is the original Massive Mode source code which is NOT original SII. The only thing I had changed in this source, by my request, is the size of the maps. The islands are all increased in size making the small into medium, medium into large, and large into "pretty dam huge".
glad you are having fun, let me know if you make it through the first winter season.
p.s. only the natives wearing green cloths and red headband, are friendly, and approachable...you can tame them into your tribe if you decide to build a tribe, at which time they wear all blue. (Workers and Warriors) Approach them and hit E button...if you can catch up to them cuz they are fast. O.0
Read the Diary - Operations section for details.
How's the April update going? I made it through all seasons and have a relatively stable existence on normal difficulty. I consider waiting for the next release before I start over on a new island with difficulty set to hard!
Greetings,
Ben