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CS2D General CS2D in 3DTrees are looks like that:
https://youtu.be/9kqsge1k5J4?t=18
may images also have height.
Mora has written
@ BcY, and what? 2D game may include pos. based world, like in gta1(2). Frozen state and other games. The problem is that for now we don't know how images would be applied for these walls.
Btw another question, if i'll place an image on the wall, how would it looks like, image which cover players? There should be option which make this image move with player, such as 2-nd floor, but just image, set it's high value and make custom roof, train-rails etc.
imagepos(img,x,y,rot[,height])
Btw another question, if i'll place an image on the wall, how would it looks like, image which cover players? There should be option which make this image move with player, such as 2-nd floor, but just image, set it's high value and make custom roof, train-rails etc.
imagepos(img,x,y,rot[,height])
+1 for this, 3D image placement would open many new possibilities. Like you said, custom roofs, train-rails and etc.
Also, with enough work you can create the illusion of 3D graphics by using multiple 2D layers. That's what Rockstar Games did in GTA Chinatown Wars:
https://youtu.be/XLnIlelh-EI?t=1m27s
When this will be availelable to download?
edited 1×, last 12.03.17 04:11:04 am
items also may have 1.5 pixels in Z, this would make them looks like 3d, if it won't lag.
Btw about lag, current 3d walls doesn't FPS drop?
edited 1×, last 12.03.17 12:49:55 pm
Keep the good work!
edited 1×, last 12.03.17 05:13:34 pm
People simply do not understand difference between 3d and 2D, and fact that what is added does not change old one.
I just discovered, via comparison and i am very sure because i was like 20 min doing it.
render3d affects the visibility of shooting...
the sprays are MUCH harder to see leading to a very big disadvantaje
You can check it yourself doing this
Another disadvantaje:
Much harder visibility. Crucial for competitive gaming.
Fow was not designed for these 3D things, its much harder to find the enemy, literally it seems just random to find them with fow.
Also note that its square cut, since Smooth is already bad designed for competitive gaming because it tells you that you are seeing a tile but you're actually not. And square cut tells you the truth.
+Harder visibilty between both people 3D.
And more bad things for competitive gaming:
Same position in 3d u cant see and in 2d you can see
Because all of this, there MUST be an option apart from picking it yourself at options.
A sv option:
sv_render3d 1/0
Otherwise, no one is gonna play with it because of the big disadvantajes.
And that's the point of 3D walls - is that you can hide behind them. It's not a bug, it's a feature.
edited 1×, last 13.03.17 04:09:23 pm