once d1-d5 are used D6 opens
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trying to figure out a door system
trying to figure out a door system
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once d1-d5 are used D6 opens
trigger_if with Lua expression like this:1
entity(tilex, tiley, "state") == true and entity(tilex, tiley, "state") == true ......
Waldin: Did you say that?
https://www.youtube.com/watch?v=b5uPhL0uTkg
1
entity(1, 2, 'state') == false and entity(3, 2, 'state') == false and entity(5, 2, 'state') == false and entity(7, 2, 'state') == false and entity(9, 2, 'state') == false
update fixed it working with == true and lua was off while I was testing ty for the help
edited 2×, last 11.02.18 10:38:22 pm
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