perhaps the error is related to my mouse, but it was bought recently and works fine. I'm 90% sure that this is a game bug
Forum
CS2D General CS2D Bug Reportsperhaps the error is related to my mouse, but it was bought recently and works fine. I'm 90% sure that this is a game bug
And considering that most players are using low-end computers, you're looking at about 1% of the players with that specific key.
If you're looking for the "addbind" command, I doubt that would be added.
But for client sided it probably should be.
Fix that anti-cheat
Is your "or something" maybe a cheat/hack? That would explain why CS2D stops working.
edited 3×, last 05.07.19 12:18:09 am
2. Projectile items on dedicated server leave their image after being thrown, please fix that.
Edit 1:
Upon round start any tween move images from the previous round will remain, just because the image was automatically freed they will move CS2D images instead such as barricades or NPCs.
This can have a very bad impact on the game-play.
Make all tweens quit on round start like images.
Edit 2:
http://www.cs2d.com/help.php?cmd=cp_roundend#cmd
Edit 3:
Unsure but I think Night Vision doesn't affect the Light-Engine
Edit 4:
http://cs2d.com/help.php?cat=all&cmd=mp_building_health#cmd
edited 6×, last 15.07.19 08:47:06 am
cp_roundend is just not documented like a lot of other stuff.
Will check the other issues.
you can set custom ammo for weapons, but not for grenades, snowball and mines.
basically
1-open game
2-click on that button in keyboard (windows logo) between cltr and alt
3-go back to the game
4-click same button again
and there you go.
----
remove that glich, where when you have 1 flashbang in inventory and you see 2 flashbangs on the ground, instead of picking 1 and the other stay on ground, you pick both of them and u have like 2 flashbangs instead of 3.
edited 1×, last 03.08.19 05:15:55 am
"banusgn <usgn_number>" and as
"bansteam <usgn_number>"
banusgn shouldnt write into bansteam.
maybe an example will explain it better.
Command: "banusgn 123456"
bans.lst output:
1
2
3
4
5
6
7
8
9
10
11
12
2
3
4
5
6
7
8
9
10
11
12
// CS2D Ban List // automatically generated 04 Aug 2019 17:13:16 // IP Bans // Name Bans // U.S.G.N. ID Bans banusgn		123456 // Steam ID Bans bansteam		123456
bansteam
or:
1
parse("bansteam "..player(id,"steamid"))
We really need here an update, as its right now not possible to ban steam players in a proper way
Edit:
another bug when using spritesheets and let them download via http. They will be downloaded and showed correctly, but client console says:
1
Malformed HTTP download! Source: '<spritesheet:gfx/numbers.bmp:32:32:n', destination: " - skipping
1
http://xxx.xxx.xx.xx/gfx/numbers.png > gfx/numbers.png
1
2
3
2
3
x=0 y=0 image("<spritesheet:gfx/numbers.bmp:32:32:m>",x,y,3)
I think the server adds images automaticly to the downloadlist (somehow, sometimes). Because I can sometimes download files which are not in transferlist.lst but were used using the image() command. And I guess it prints an error because of the "spritesheet:" before the path.
edited 11×, last 10.08.19 01:08:44 am
(fired once)
(fired x8)
Here is the biggest glitch u'll ever see
Also lag compensation is flawed. It seems like it is on for some players but off for others, which is completely unbalanced. I did many tests about this with FlooD's newest LC (where you can turn it off for yourself) and it was horrible experience to play vs compensated players without it.
Also it is probably known but CS2D is memory leaking, especially on menu screen. It can go above 1GB of RAM if left minimized for some time.