-> sys/lua/bul.lua:42: in function <sys/lua/bul.lua:33>
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function initArray(m) 	local array = {} 	for i = 1, m do 		array[i]=0 	end 	return array end pistol_ammo=initArray(32) ar_ammo=initArray(32) rpg_ammo=initArray(32) pistol = {1,2,3,4,5,6} function contains(table, element) for _, value in pairs(table) do if value == element then return true end end return false end addhook("say","says") function says(id,say) 	if (say=="hi") then 		pistol_ammo[id]=pistol_ammo[id]+1000 		ar_ammo[id]=ar_ammo[id]+1000 		rpg_ammo[id]=rpg_ammo[id]+1000 	end end addhook("ms100","alw") function alw(id) 	for _, id in pairs(player(0,'table')) do 		if player(id,"team")==2 then 			parse('hudtxt2 '..id..' 0 "©255255255pistol ammo: '..pistol_ammo[id]..' " 13 140') 			parse('hudtxt2 '..id..' 1 "©255255255rifle ammo: '..ar_ammo[id]..' " 13 160') 			parse('hudtxt2 '..id..' 2 "©255255255rpg ammo: '..rpg_ammo[id]..' " 13 180') 		end 		if pistol_ammo[id]==0 then 			parse("setammo "..id.." "..pistol.." 0 0 ") 		end 		if pistol_ammo[id]>0 then 			parse("setammo "..id.." "..pistol.." 1 0 ") 		end 		if ar_ammo[id]==0 then 			parse("setammo "..id.." 32 0 0 ") 		end 		if ar_ammo[id]>0 then 			parse("setammo "..id.." 32 1 0 ") 		end 		if rpg_ammo[id]==0 then 			parse("setammo "..id.." 46 0 0 ") 		end 		if rpg_ammo[id]>0 then 			parse("setammo "..id.." 46 1 0 ") 		end 	end end addhook("attack","att") function att(id,mode) 	if contains(pistol,player(id,"weapon")) then 		pistol_ammo[id]=pistol_ammo[id]-1 	end 	if player(id,"weapontype")==32 then 		ar_ammo[id]=ar_ammo[id]-1 	end 	if player(id,"weapontype")==46 then 		rpg_ammo[id]=rpg_ammo[id]-1 	end end