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--This script made by Mora (#114940). CS 2 smoke visualization attempt.
Smoke = {}
Smoke.Duration = 15
--Do not touch these pls
Smoke.Radius = 3 -- <-- this one is touchable but be careful
Smoke.Static = 4
Smoke.TotalObj = Smoke.Radius*Smoke.Static + 1
Smoke.Table = {}
Smoke.HookFunctions = {}
--
addhook('projectile_impact','Smoke.HookFunctions.projectile_impact')
Smoke.HookFunctions.projectile_impact = function(id, weapon, x, y, mode, projectileid)
	if mode==100 then
		if weapon == 53 then
				timer(2,'parse','freeprojectile '..projectileid..' '..id)
			
			local Sx = math.floor(x/32)
			local Sy = math.floor(y/32)
			if Smoke.Table[projectileid] then
				repeat projectileid = projectileid + 1
					until
					not Smoke.Table[projectileid]
			end
				Smoke.Table[projectileid] = {
				SmokeStartx = Sx,
				SmokeStarty = Sy,
				Radius = Smoke.Radius,
				TotalObj = Smoke.TotalObj,
				ImageTable = {},
				Smoke_Dur = Smoke.Duration,
				ProjectId = projectileid,
				Floor = image('gfx/mora/Smoke/Smoke_floor.png',x,y,0)
				}
				
				local SmokeIndex = Smoke.Table[projectileid].ImageTable
				SmokeIndex[Smoke.Table[projectileid].TotalObj] = {
					X = Sx,
					Y = Sy,
					image = image("incbin::incbindata/smokepuff"..math.random(0,3)..".bmp<a>",((Sx*32)+16),((Sy*32)+16),3),
					duration = Smoke.Duration,
					ProjectId = projectileid
				}
				newIndex = Smoke.Table[projectileid].ImageTable[Smoke.Table[projectileid].TotalObj]
				imagealpha(newIndex.image,0.0)
				tween_scale(newIndex.image,1000,1.5 + (math.random(10,100)*0.01),1.5 + (math.random(10,100)*0.01))
				tween_alpha(newIndex.image,1000,math.random(60,100)*0.01)
				local rndm = math.random(50,200)
				tween_color(newIndex.image,3000,rndm,rndm,rndm)
				imagehitzone(newIndex.image,1,-16,-16,32,32)
				Smoke.Table[projectileid].TotalObj = Smoke.Table[projectileid].TotalObj - 1
				tween_rotateconstantly(newIndex.image,math.random(-1,1))
				Smoke.PuffFunction(projectileid)
		end
	end
end
addhook('hitzone','Smoke.HookFunctions.hitzone')
Smoke.HookFunctions.hitzone = function(image_id,player_id,object_id,weapon,impactx,impacty,damage)
	imagealpha(image_id,0.0)
	tween_alpha(image_id,5000,math.random(60,100)*0.01)
end
Smoke.PuffFunction = function(projectileid)
	local NoWayInAllDirections = false
	local NoWayDirection = false
	local Side = 3
	local SmokeIndex = Smoke.Table[projectileid]
	local TotalObjCurrently = SmokeIndex.TotalObj
	
	
	for i = 1, TotalObjCurrently do
		if NoWayInAllDirections~=true then
			if Side - 1 < 0 then
				NoWayInAllDirections=true
				break
			end
				
			if NoWayDirection == false then
				for i = 0,Side do
					local Dot = Smoke.DirectionCheck(i, SmokeIndex.SmokeStartx, SmokeIndex.SmokeStarty, SmokeIndex, projectileid)
					if Dot then
						NoWayDirection = Dot
					end						
				end
			end
			Side = Side - 1
		end
	end
end
Smoke.DirectionCheck = function(Side, xx, yy, SmokeIndex, smoke_key)
	local Dir_tile = "UP"
	local Moverx = xx
	local Movery = yy-1
	if Side == 1 then
		Dir_tile = "RIGHT"
		Moverx = xx+1
		Movery = yy
	elseif Side == 2 then
		Dir_tile = "DOWN"
		Moverx = xx
		Movery = yy+1
	elseif Side == 3 then
		Dir_tile = "LEFT"
		Moverx = xx-1
		Movery = yy
	end
	
	local allower = false
	if SmokeIndex then
		for k,v in pairs(SmokeIndex.ImageTable) do
			if v.image == objectat(Moverx,Movery,40) then
				allower = true
				break
			end
		end
	end
	if not tile(Moverx,Movery,'wall') then
		if not allower then
			SmokeIndex.ImageTable[SmokeIndex.TotalObj] = {
				X = x,
				Y = y,
				image = image("incbin::incbindata/smokepuff"..math.random(0,3)..".bmp<a>",((Moverx*32)+16),((Movery*32)+16),3),
				duration = Smoke.Duration,
				ProjectId = smoke_key
			}
			imagealpha(SmokeIndex.ImageTable[SmokeIndex.TotalObj].image,0.0)
			tween_alpha(SmokeIndex.ImageTable[SmokeIndex.TotalObj].image,1000,math.random(60,100)*0.01)
			tween_scale(SmokeIndex.ImageTable[SmokeIndex.TotalObj].image,1000,1.5 + (math.random(10,100)*0.01),1.5 + (math.random(10,100)*0.01))
			local rndm = math.random(100,200)
			tween_color(SmokeIndex.ImageTable[SmokeIndex.TotalObj].image,3000,rndm,rndm,rndm)
			imagehitzone(SmokeIndex.ImageTable[SmokeIndex.TotalObj].image,1,-16,-16,32,32)
			
			tween_rotateconstantly(SmokeIndex.ImageTable[SmokeIndex.TotalObj].image,math.random(-1,1))
			
			SmokeIndex.TotalObj = SmokeIndex.TotalObj - 1
		else
			return true
		end
	else
		return true
	end
	local newIndex = Smoke.Table[SmokeIndex.ProjectId]
	if newIndex.TotalObj>=1 then
		for q = 0,3 do
			timer(5*newIndex.TotalObj,"parse",'lua Smoke.DirectionCheck('..q..','..Moverx..','..Movery..',Smoke.Table['..SmokeIndex.ProjectId..'],'..SmokeIndex.TotalObj..')')
		end
	end
end
addhook('second','Smoke.HookFunctions.second')
Smoke.HookFunctions.second = function()
	for key, value in pairs(Smoke.Table) do
		Smoke.HookFunctions.InTableCheck(value.ImageTable)
		if value.Smoke_Dur - 1 > 5 then
			value.Smoke_Dur = value.Smoke_Dur - 1
			parse("effect \"smoke\" " .. object(value.Floor,"x") .. " " .. object(value.Floor,"y") .. " 2 2")
		elseif value.Smoke_Dur - 1 == 5 then
			parse("effect \"smoke\" " .. object(value.Floor,"x") .. " " .. object(value.Floor,"y") .. " 2 2")
			value.Smoke_Dur = 3
			tween_alpha(Smoke.Table[key].Floor,5000,0.0)
			timer(5000,"parse",'lua freeimage('..value.Floor..')')
			timer(5001,"parse",'lua Smoke.Table['..key..']=nil')
		end
	end
end
addhook('startround','Smoke.HookFunctions.startround')
Smoke.HookFunctions.startround = function(mode)
	for key, value in pairs(Smoke.Table) do
		Smoke.HookFunctions.InTableCheck(value.ImageTable,true)
		Smoke.Table[key] = nil
	end
	Smoke.Table = {}
end
addhook('endround','Smoke.HookFunctions.endround')
Smoke.HookFunctions.endround = function(mode, delay)
	for key, value in pairs(Smoke.Table) do
		Smoke.HookFunctions.InTableCheck(value.ImageTable,true)
		Smoke.Table[key] = nil
	end
	Smoke.Table = {}
end
Smoke.HookFunctions.InTableCheck = function(ImageTable_Index,mode)
	if mode then
		for k, v in pairs(ImageTable_Index) do
			freeimage(v.image)
		end
		return
	end
	for k, v in pairs(ImageTable_Index) do
		if v.duration - 1 > 5 then
		
			v.duration = v.duration - 1
			local rndm = math.random(100,200)
			tween_color(v.image,1000,rndm,rndm,rndm)
			tween_alpha(v.image,1000,math.random(60,100)*0.01)
			tween_rotateconstantly(v.image,math.random(-1,1))
			
		elseif v.duration - 1 == 5 then
		
			v.duration = 4
			tween_alpha(v.image,3500,0.0)
			timer(3500,"parse",'lua freeimage('..v.image..')')
			
		end
	end
end