mrc has written
The player's legs (gfx/players/legs.bmp) do not turn/rotate according to the character's movement/aim, and the footprints in the snow also do not, they always point upwards at 0°.
@edit: I looked deeper into it and realized that this only happens with my own legs, the legs of others (and footprints) work as they should. So it's a "local" error, it should be easy to fix. One more suggestion: how about reducing the footprint limit/trail in the snow to 50% of what it is currently? It doesn't need to be as much as it is now, and the more people walk on the snow at the same time, the heavier it gets. So, the more optimized, the better.
This may be due to the animation or graphics settings in the game.