
naja jedenfalls klappt es jetzt danke für die antworten
addhook("kill","pb_kill")
function pb_kill(killer,victim,weapon)
if (os.clock()-pb_timer[killer])>30 then
pb_level[killer]=0;
end
level=pb_level[killer]
level=level+1
pb_level[killer]=level
pb_timer[killer]=os.clock()
if (pb_fblood==0) then
pb_fblood=1
parse("sv_sound \"public/firstblood.wav\"");
msg ("©255255255"..player(killer,"name").." sheds FIRST BLOOD by killing "..player(victim,"name").."!@C")
end
if (weapon==51) then
parse("sv_sound \"public/nade.wav\"");
msg ("©255255255"..player(killer,"name").." NADE "..player(victim,"name").."!@C")
end
if (weapon==50) then
parse("sv_sound \"public/knife.wav\"");
msg ("©255255255"..player(killer,"name").." HUMILIATED "..player(victim,"name").."!@C")
else
if (level==1) then
elseif (level==2) then
parse("sv_sound \"public/doublekill.wav\"");
msg ("©255255255"..player(killer,"name").." made a Doublekill!@C")
elseif (level==3) then
parse("sv_sound \"public/triplekill.wav\"")
msg ("©255255255"..player(killer,"name").." made a Triplekill!@C")
elseif (level==4) then
parse("sv_sound \"public/multikill.wav\"")
msg ("©255255255"..player(killer,"name").." made an MULTIKILL!@C")
elseif (level==5) then
parse("sv_sound \"public/ultrakill.wav\"")
msg ("©255255255"..player(killer,"name").." made a ULTRAKILL!@C")
elseif (level==6) then
parse("sv_sound \"public/monsterkill.wav\"")
msg ("©255255255"..player(killer,"name").." made a MO-O-O-O-ONSTERKILL-ILL-ILL!@C")
elseif (level==7) then
parse("sv_sound \"utsfx/godlike.wav\"")
msg ("©175174173"..player(killer,"name").." is GODLIKE!@C")
else
parse("sv_sound \"public/unstoppable.wav\"")
msg ("©255255255"..player(killer,"name").." made a UNSTOPPABLE! "..level.." KILLS!@C")
end
end
end
addhook("kill","pb_kill")
function pb_kill(killer,victim,weapon)
if (os.clock()-pb_timer[killer])>30 then
pb_level[killer]=0;
end
level=pb_level[killer]
level=level+1
pb_level[killer]=level
pb_level[victim]=0
pb_timer[killer]=os.clock()
if (pb_fblood==0) then
pb_fblood=1
parse("sv_sound \"public/firstblood.wav\"");
msg ("©255255255"..player(killer,"name").." sheds FIRST BLOOD by killing "..player(victim,"name").."!@C")
end
if (weapon==51) then
parse("sv_sound \"public/nade.wav\"");
msg ("©255255255"..player(killer,"name").." NADE "..player(victim,"name").."!@C")
end
if (weapon==50) then
parse("sv_sound \"public/knife.wav\"");
msg ("©255255255"..player(killer,"name").." HUMILIATED "..player(victim,"name").."!@C")
else
if (level==1) then
elseif (level==2) then
parse("sv_sound \"public/doublekill.wav\"");
msg ("©255255255"..player(killer,"name").." made a Doublekill!@C")
elseif (level==3) then
parse("sv_sound \"public/triplekill.wav\"")
msg ("©255255255"..player(killer,"name").." made a Triplekill!@C")
elseif (level==4) then
parse("sv_sound \"public/multikill.wav\"")
msg ("©255255255"..player(killer,"name").." made an MULTIKILL!@C")
elseif (level==5) then
parse("sv_sound \"public/ultrakill.wav\"")
msg ("©255255255"..player(killer,"name").." made a ULTRAKILL!@C")
elseif (level==6) then
parse("sv_sound \"public/monsterkill.wav\"")
msg ("©255255255"..player(killer,"name").." made a MO-O-O-O-ONSTERKILL-ILL-ILL!@C")
elseif (level==7) then
parse("sv_sound \"utsfx/godlike.wav\"")
msg ("©175174173"..player(killer,"name").." is GODLIKE!@C")
else
parse("sv_sound \"public/unstoppable.wav\"")
msg ("©255255255"..player(killer,"name").." made a UNSTOPPABLE! "..level.." KILLS!@C")
end
end
end