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old Re: CS2D Max Suggestions V2

Reaper
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Jonzku777 has written
and i think something is "wrong" with votekick dropdown menu cuz it doesn`t show every player, you got any reason for that?


You see only players who are in the same team.

Grenades: Funny gadget but not that important.

And as far as I know you lose 1 HP if you got hit by an grenade directly no matter which type it is.

AA adds this feature for sure cuz I killed there once a time a player with a headthrow of my flashbang

old Re: CS2D Max Suggestions V2

Pro
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Reaper has written
Jonzku777 has written
and i think something is "wrong" with votekick dropdown menu cuz it doesn`t show every player, you got any reason for that?

You see only players who are in the same team.


Yet you can votekick any player on the server your residing in, by simply typing: /vote (id)
or in the console.

old Re: CS2D Max Suggestions V2

sonnenschein
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An update or option for FoW would be great.

My Idea that flash doesn't blind you when you are turned against it.
So that you can ether check this option or its gonna be added as default in FoW.

old Re: CS2D Max Suggestions V2

Carton
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LinuxGuy has written
An update or option for FoW would be great.

My Idea that flash doesn't blind you when you are turned against it.
So that you can ether check this option or its gonna be added as default in FoW.

it's a good idea

old Re: CS2D Max Suggestions V2

horus
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LinuxGuy has written
An update or option for FoW would be great.

My Idea that flash doesn't blind you when you are turned against it.
So that you can ether check this option or its gonna be added as default in FoW.

wtf? People would so totally abuse this. They see a flash coming, they spin around. Bang! The spin around again and shoot the living crap out of the guy who threw it. Thus ends the usefulness of thy flashbang. o.O
You can dodge it anyway by hiding behind a wall...

Also, I was wondering if it would be possible to make the USGN friends thing send a message to the player in-game, notifying him/her of the request.
Oh, and perhaps being able to choose the waypoints for bots. I know the bot_node thing is really useful during bot-play, but it doesn't really work out how I would like it to and bad things happen. o.O
And, as mentioned before, reintroduce the info_noFOW entity. The editor could choose the area, and it could be beneficial to certain important positions that would need to be defended.

old Re: CS2D Max Suggestions V2

Reaper
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Pro has written
Reaper has written
Jonzku777 has written
and i think something is "wrong" with votekick dropdown menu cuz it doesn`t show every player, you got any reason for that?

You see only players who are in the same team.


Yet you can votekick any player on the server your residing in, by simply typing: /vote (id)
or in the console.


as far as i remember this votes (if the voted player is in the opposite team) are not counted, you just dont get an error message.

@LinuxGuy: nope: this would make the flash nades totally useless.

old Re: CS2D Max Suggestions V2

spartan029
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horus has written
And, as mentioned before, reintroduce the info_noFOW entity. The editor could choose the area, and it could be beneficial to certain important positions that would need to be defended.


DC deleted this entity becuase of video problems/bugs. At least i think thats what he said to me

old Re: CS2D Max Suggestions V2

Matsu-Kiri
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i was thinking about a second attack for claw, you right click on mouse when ur next to an enemy and it freezes the enemy as u feed on him, something like what a zombie would do expect the victim cant fight back, unless someone kill the person with claw, the person getting fed on dies within 5 or 10 seconds or something like that, its just a little suggestion for a second attack with claw

old Re: CS2D Max Suggestions V2

chuico123
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SG Master Chief has written
i was thinking about a second attack for claw, you right click on mouse when ur next to an enemy and it freezes the enemy as u feed on him, something like what a zombie would do expect the victim cant fight back, unless someone kill the person with claw, the person getting fed on dies within 5 or 10 seconds or something like that, its just a little suggestion for a second attack with claw


theres already a secondary atack for claw, right click and you do a higher damage atack, just like the knife

old Re: CS2D Max Suggestions V2

Carton
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Zombie have only 2 weapons: Claw and Gut Bomb
It will be super Zombie can have a trunk of tree, belch out poison or to torch oneself and to give dammage to nearrest survivor.
No?

old Re: CS2D Max Suggestions V2

sonnenschein
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horus has written
LinuxGuy has written
An update or option for FoW would be great.

My Idea that flash doesn't blind you when you are turned against it.
So that you can ether check this option or its gonna be added as default in FoW.

wtf? People would so totally abuse this. They see a flash coming, they spin around. Bang! The spin around again and shoot the living crap out of the guy who threw it. Thus ends the usefulness of thy flashbang. o.O

Don't they do that in CS 1.6? Lol, I don't want this game be just like CS 1.6 and it has more things that there aren't in CS. But this would be realistic

old Re: CS2D Max Suggestions V2

horus
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LinuxGuy has written
Don't they do that in CS 1.6? Lol, I don't want this game be just like CS 1.6 and it has more things that there aren't in CS. But this would be realistic

Yes, but you see, when you turn around in an FPS, you can't really see what's behind you, anyway. Now, in a top-down view [presumably without fog-of-war], you can still see the guy who threw it. Thus, the player knows where the guy is hiding and shoots him down!
I believe there should be more power to the flashbangers. They either annoy or help, and the ones who help should be given benefits. The ones who annoy are just vote-kicked.

old Re: CS2D Max Suggestions V2

Matsu-Kiri
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theres already a secondary atack for claw, right click and you do a higher damage atack, just like the knife [/quote]

ur right i forgot, but still my idea is better then just a stronger secondary hit

old Re: CS2D Max Suggestions V2

horus
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SG Master Chief has written
ur right i forgot, but still my idea is better then just a stronger secondary hit

I disagree. Have you ever tried fighting someone [armed with knife] with just a knife? The secondary attack comes in handy if you have good timing. When the survivor has wasted all of his ammo, a knife battle ensues and the secondary claw attack becomes useful again.

old Re: CS2D Max Suggestions V2

Matsu-Kiri
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I disagree. Have you ever tried fighting someone [armed with knife] with just a knife? The secondary attack comes in handy if you have good timing. When the survivor has wasted all of his ammo, a knife battle ensues and the secondary claw attack becomes useful again. [/quote]

no you misunderstood, i came up with a different secondary attack for claw because i forgot there already was a secondary attack, mine was where u freeze ur enemy and rapidly drain his hp until they die

old Re: CS2D Max Suggestions V2

JuareZ
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I would like to have the pumpguns a higher range, and give all mps unlimited range. I think its gay that mac10 and tmp only have a range of about one screen. Also there is no different between those two weapons! Anyway the AK-47 should have mcuh ore recoil!

old Re: CS2D Max Suggestions V2

redmonky91
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JuareZ has written
I would like to have the pumpguns a higher range, and give all mps unlimited range. I think its gay that mac10 and tmp only have a range of about one screen.


IMO the reason for their short range is because in CS3D (my little name for the Valve developed CSes..) the MAC-10 and the TMP are horribly inaccurate. Some bullets would impact the ground or the ceiling before actually reaching the target. Same goes for the M249 and the various shotguns. CS2D can't show bullets hitting the ground or the ceiling because it has lost a dimension. Thus, the small range for the MAC-10 and the TMP.

old Re: CS2D Max Suggestions V2

horus
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Ah, yes. But why not make the spray like the gen_particles entity? With the minimum and maximum life of a bullet?

And, uh... Can you change the serverstats thing so that you can see more than one day of server uptime? More records and stuff, you know. Very useful for graph-making trends and the like.
btw... can you pl0x progress the rcon viewer? Though third-party, I want it to let me take control of my dedicated server as if I were actually in the game. pl0x!? i giv u t3h c00ki3z!!1!

old Re: CS2D Max Suggestions V2

sonnenschein
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horus has written
btw... can you pl0x progress the rcon viewer?

Whats wrong with it right now at it is?
The best thing would be if you could type in the dedicated window. Then you wouldn't need viewer at all. Except for changing maps

old Re: CS2D Max Suggestions V2

JuareZ
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Maybe hat this is so in CSS, but in Source, the AWP is imba, and im happy that it isnt in 2D. Therfore the AK47 is. Anyway it would be better to make unlimited ranges. So that you have a CHANCE to hit an enemy blind!
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