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addhook("attack","ms_turret")
function ms_turret(id,tilex,tiley)
sx=player(id,"tilex")
sy=player(id,"tiley")
parse('spawnobject 8 '..(sx+1)..' '..(sy+1)..' 0 0 '..player(id,"team")..' '..id)
end
Scripts
Lua Scripts/Questions/Helpaddhook("attack","ms_turret")
function ms_turret(id,tilex,tiley)
sx=player(id,"tilex")
sy=player(id,"tiley")
parse('spawnobject 8 '..(sx+1)..' '..(sy+1)..' 0 0 '..player(id,"team")..' '..id)
end
addhook("say","player_say")end
function player_say(id,txt)end
	if(txt=="!usp") then end
		parse("equip "..id.." 1")end
	if(txt=="!glock") then end
		parse("equip "..id.." 2")end
	if(txt=="!deagle") then end
		parse("equip "..id.." 3")end
	end
end
addhook("say","player_say")end
function player_say(id,txt)end
	if(txt=="!usp") then
		parse("equip "..id.." 1")
	elseif(txt=="!glock") then
		parse("equip "..id.." 2")
	elseif(txt=="!deagle") then
		parse("equip "..id.." 3")
	end
end
addhook("say","hi_say")
function hi_say(id,tilex,tiley,txt)
	if txt == "hi" then
		if player(id,"tilex") == 50 and player(id,"tiley") == 47 then
			menu(id,"Menu,1,2,3,4,5,6,7,8,9")
		end
	end
end
addhook("say","hi_say")
function hi_say(id,tilex,tiley,txt)
	if txt == "hi" then
		if player(id,"tilex") == 50 and player(id,"tiley") == 47 then
			menu(id,"Menu,1,2,3,4,5,6,7,8,9")
		end
	end
end
addhook("say","hi_say")
function hi_say(id,tilex,tiley,txt)
	if (txt == "hi") then
		if (player(id,"tilex") == 50 and player(id,"tiley") == 47) then
			menu(id,"Menu,1,2,3,4,5,6,7,8,9")
		end
	end
end
addhook("say","hi_say")
function hi_say(id,tilex,tiley,txt)
	if (txt == "hi") then
		if (player(id,"tilex") == 50 and player(id,"tiley") == 47) then
			menu(id,"Menu,1,2,3,4,5,6,7,8,9")
		end
	end
end
addhook("say","hi_say")
function hi_say(id,tilex,tiley,txt)
	if (txt == "hi") then
		if (player(id,"tilex") == 50 and player(id,"tiley") == 47) then
			menu(id,"Menu,1,2,3,4,5,6,7,8,9")
		end
	end
end

addhook("say","hi_say")
function hi_say(id,txt)
	if(txt=="hi") then
		if (player(id,"tilex")==50 and player(id,"tiley")==47)then
			hi_menu(id)
		end
	end
end
function hi_menu(id)
	menu(id,"Menu,1,2,3,4,5,6,7,8,9")
end
function initArray(m)
	local array = {}
	for i = 1, m do
		array[i]=0
	end
	return array
end
random_poison=initArray(32)
addhook("hit","poison_hit")
function posison_hit(id,source,weapon,hpdmg,apdmg)
	if(weapon==23)then
		if(random_poison[id]>=0 and random_poison[id]<10) then
			random_poison[id]=random_poison[id]+1
		if(random_poison[id]==1) then
			msg2(id,"you got poisoned by "..(player(source,"name")).."!")
			parse("sethealth "..(player(id,"health")-10))
		if(random_poison[id]==10) then
			random_poison[id]=1
		end
	end
end

function initArray(m)
local array = {}
for i = 1, m do
array[i]=0
end
return array
end
random_poison=initArray(32)
poison_timer=initArray(32)
addhook("ms100","random_poisoning")
function random_poisoning()
	if(random_poison[id]>=0 and random_poison[id]<10) then
		random_poison[id]=random_poison[id]+1
	end
	if(random_poison[id]==10) then
		random_poison[id]=0
	end
end
addhook("spawn","poison_off")
function poison_off(id)
	poison_timer[id]=0
end
addhook("hit","poison_hit")
function posison_hit(id,source,weapon,hpdmg,apdmg)
if(weapon==23)then
if(random_poison[id]==1) then
msg2(id,"you got poisoned by "..(player(source,"name")).."!")
poison_timer[id]=1
end
end
end
addhook("second","poisoned_timer")
function poisoned_timer()
	for i=1,32,1 do
	if (poison_timer[id]>0) then
		poison_timer[id]=poison_timer[id]+1
		parse("sethealth "..i.." "..(player(i,"health")-5))
	end
	if (poison_timer[id]==6) then
		poison_timer[id]=0
	end
end
Levels + exp future