Loooser has writtenis there a way to make a ai/bot hud position a weapon?
you can set weapon_x and weapon_y and weapon_position in the AI script, though bot can be cheater with that (cause that's manipulating with weapon's script!)
 
 Lua Scripts/Questions/Help
 Loooser has written
 (that's possible for A.I. cuz they can change wpn variables, as I said in previous post) tostring(playertable(0.0))
 numberoflivingplayers=#playertable(0,1)
numberoflivingplayers=#playertable(0,0)
  
  instant kill the player on contact (yes, it's for a mission) 
 Nem: 
 
  
 
 
  
  (lol)
 
 Holzchopf gave me a lesson about arrays, so i now have a picture in my mind how to realize it using array and a timer. (maybe)
 
  I mean it goes a bit offset, whats the problem? Maybe i should use BMP instead of PNG? 
 Holzchopf's 
 
 DC has written
 Holzchopf's 
 
 

 collision, but it just wont work the way i wanted - player get stuck in object even with player ignore.
 addobject.
 collision command but you can't make projectiles etc. collide with it as if there was a rigid collision object (at least not in a universal and clean way).
 collision command in it. But be aware that such checks are slow. You shouldn't perform them too often.