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CS2D General what would you like to see in CS2D 2.0.0.0? TheKilledDeath has written
Omg, how often do I have to say that this is NOT possible.
what did you mean???
---i want also admin special powers---
GINO has written
what did you mean???
---i want also admin special powers---
TheKilledDeath has written
Omg, how often do I have to say that this is NOT possible.
what did you mean???
---i want also admin special powers---
no port forwarding? omfg, then.. how you connect on other server?
@GINO: I ment the port forwarding. It's impossible to do it without it, except when you put your PC directly behind your modem. That's not a thing DC implemented, it's a system used by routers. So DC can't change anything related to this
TheKilledDeath has written
Omg, how often do I have to say that this is NOT possible.
I think that is possible! (Like TeamViewer, ...)
But when every noob make a new server, how does the serverlist look like?
Quote
Name Player Latency
Server 1/32 |
Server 1/32 ||
Server 1/32 |
Server 1/32 |
Server 1/32 ||
Server 1/32 |
Server 1/32 ||
Server 1/32 |
Server 1/32 |
Server 1/32 ||
super easy make a server, no neede to port forward ip etc onlt map and name
door buildings, build a door building , press e and itll dissapear/appear
new guns
less bugs
when you have a high ping it predicts where a player is, so it draws him more infront depending on your ping.
l - wall
# - cell
####l###
####l###
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AngryPooFlinger has written
ZOMBIES GET BLOWN AWAY FROM GUNS JUST LIKE THE ORIGONAL CS ZOMBIES
ZombiePlague2D Script.
http://www.unrealsoftware.de/files_show.php?file=288
--- i want also to cs2d 2.0.0.0 no ping so you will not ruin the game cuz of high ping ---
ex... im building my house on happy town then im kick cuz of high ping (587)
GINO has written
i mean the server will send to usgn.de without port forwarding
--- i want also to cs2d 2.0.0.0 no ping so you will not ruin the game cuz of high ping ---
ex... im building my house on happy town then im kick cuz of high ping (587)
--- i want also to cs2d 2.0.0.0 no ping so you will not ruin the game cuz of high ping ---
ex... im building my house on happy town then im kick cuz of high ping (587)
after i roflmao'd i need to write something here.
you know, just because removing the ping doesnt mean you cannot kicked by high ping.
ok, now totally easy for you:
a ping is the time the client need to contact the server. the higher the ping, the slower the connection.
just because the ping-counter would be removed doesnt mean removing the connection time.
ok, port forwarding.
ok, every computer has a firewall. there are ports. programm can communicate through this ports. so if you want that your client (your game, for the simple minds) want to talk to the server (you can play on them), you need to open a port for them.
so, removing port forwarding would just make connecting to a server impossbile, because the firewall would block the connection.
see? now please read something in wikipedia about a theme you dont know anything.
thanks
oh, and offtopic...
your site, is the worst i ever saw in my life. i just wanted hit my monitor with my keyboard.
edited 1×, last 01.04.10 11:49:51 am
seriously, you write like a 8-year old. make points, semicolons, aso. in you sentence. because, i get eyecancer reading this, just like looking at your homepage.
ok, you dont need to unblock you firewall or whatever. you need to go into your router-settings or firewall-settings and there should be something like "forwarding". clear?
do it yourself, there are enough tuts on the internet.
alot of maps have water tiles in which you die, and there isn't an appropiate drowning property setting, so..
in Counter-Strike the player drowns and makes gurgle sounds underwater if it stays down too long, perhaps a fraction of that sound can be cut and implemented as a new CS2D death sound, drowning.
spf357 has written
you could hook the sound with to a death-event, even with the damage event when the player is over a water tile. i dont see the point of making a own feature.
if everything had to be scripted, why not remove the Toxic/Abyss/Explosion death properties and make it so the player has to script them? No, because it's there in the map editor for a very simple reason; simplicity and ease of use.
i dont see the point of you not seeing the point.
Zombies(not a Terrorist carring a claw , and terrorist is survivor)
env_gun (press e and shot)
Minigun(extra item)
Flashlight
More AI(Artifial Inteligence) in bots
Crouch(Use obstacles as cover)
Jump(only in obstacles)
Hostages use teleport and no pass at wall
Gold Admin nick
2ºfloors in maps
but my sugestions is
some animinations when switching weapons
when some die, they dont dissapeard but appeard a body
a flashlight( withought scripts, to have a better gameplay)
in Dwall have a animation that they dont dissaperad but they go right like those doors of a lab or supermarket, that open to left or right)
do some serious changes in the tiles on official maps and add more objects because there is too much open space
select a group of weapons without binds in autoexec
thats my sugestions! and the most different i think
I also want to be able to add you own hooks in lua