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English Standard Gameplay Guide

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old Re: Standard Gameplay Guide

NKN
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i think elite is the same than deagle, elite has more rate fire but deagle less
by example:
a player with a deagle is on a corner, you too.
You get out of the corner and start to shoot, just shoot on the corner, without stop
He will shoot you and sometimes he will hit you and sometimes he will fail, but you are shooting without stop and if he tries to shoot he always will be hit by you.
Also you`ll win in a open field fight with elite against a deagle
but in corner to corner fight you loss with elite against a deagle

about m4a1/ak47
both are equal but just m4a1 has better accuracy
ak47 is chaper and it has less accuracy
but many servers have the "16000 each round script"
so doesnt matter how much they cost, m4a1 is better than ak47
thats unfair!

BTW
when im playing on de_cs2d, I always play with m4a1/ak47, and most of players play with m3, they say me fag, gay wtc cuz I play with m4a1/ak47 and I kill them
I can choose with what weapon to play, the most convenient weapon for me, perhaps the map is called m3_cs2d?

old Re: Standard Gameplay Guide

Sync
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NeCrOKaRNaSH has written
i think elite is the same than deagle, elite has more rate fire but deagle less
by example:
a player with a deagle is on a corner, you too.
You get out of the corner and start to shoot, just shoot on the corner, without stop
He will shoot you and sometimes he will hit you and sometimes he will fail, but you are shooting without stop and if he tries to shoot he always will be hit by you.
Also you`ll win in a open field fight with elite against a deagle
but in corner to corner fight you loss with elite against a deagle
Yes, that's why you need to make good use of walls when using a Deagle. Also, I wouldn't advise an Elite, a Five-Seven is faster (fastest pistol) just with like 1 point less damage. The USP isn't as fast as Elite/Five-Seven but it is the strongest gun after the Deagle, so you have second highest damage + higher rate of fire then the Deagle.. So I'd say, throw away the Elite and get a USP/Five-Seven.

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about m4a1/ak47
both are equal but just m4a1 has better accuracy
ak47 is chaper and it has less accuracy
but many servers have the "16000 each round script"
so doesnt matter how much they cost, m4a1 is better than ak47
thats unfair!

Accuracy doesn't mean too much in a 2D game, it's not like a FPS game where you need good accuracy to land your shots, let me explain; in a firefight both you and your enemy are dodging, so if your aim sucks or your enemy dodges very good your inaccuracy will make up for it because it spreads all over the place and will hit him no matter what, compared to a M4A1 with a good accuracy, you NEED to aim correctly and follow his movement or else you'll miss and eventually die.

If you have really good aim and/or your enemy is a bad dodger, get the M4A1.
If you have bad aim and/or your enemy is a good dodger, get a AK-47.

I still think the AK is better due to the cheap price tag!
Price can win you the round when you are able to buy rifles and your enemy can't. such as in clanwars/organized matches, money management is good.

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when im playing on de_cs2d, I always play with m4a1/ak47, and most of players play with m3, they say me fag, gay wtc cuz I play with m4a1/ak47 and I kill themI can choose with what weapon to play, the most convenient weapon for me, perhaps the map is called m3_cs2d?

Shotguns are overpowered in de_cs2d, not to mention the M3's $1700 price makes you able to buy it almost every round if you die unless your doing really bad (don't reconnect, reconnecting is for losers. learn from your mistakes and learn how to work with your $ money, good training situation for clanwars for example). Not only the powerhouse in de_cs2d, and it's cheap accessability because of low price, some M3 users will eventually die and others will pick it up - all of these factors will make some de_cs2d servers a shotgun festival..

Anyhow, ignore when they cry. They can't take it you killed them with a rifle against a overpowered shotgun, so they get frustrated that you don't use shotgun too.

They like to stick behind walls waiting for you, don't get tempted and just wait untill the round (he loses if he is T) is over or avoid him and plant the bomb and you let him come to you.

If he planted bomb and is defending with M3, it's harder but possible to kill him. Flush him out if you have grenades, don't waste your grenades if the server is full of M3-whores. Try to move back and forth and shooting at random times (sometimes just about hitting the edge of his body), try to bait him out of his cover, or engage with him in a pistol firefight.

old Re: Standard Gameplay Guide

Time
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some can have a very good insight on what the enemy might be thinking


That's me. More than 50% of my kills are by Spray'Shooting and that's quite something. I've been improving on my tactical/prediction skills lately and therefore I lack aiming skill.

This might be one of the reasons I always buy glock/ak47. The glock is plainly devastating in my hands as the enemy won't expect much of a danger at a first sight and will simply rush into a burst of destruction ending up, if not dead, then at least heavily wounded.

old Re: Standard Gameplay Guide

Yamaxanadu
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Excellent guide

Here are a bunch of Tactical tips :

>Try to find out the General direction in which the Enemy team is going , that way , you'll be able to predict their movements and Respond correctly

>If it is too hard for you to find the general direction of the enemy team , Look out for large concentrations of CT/T's and inform your teammates

>Suppression fire is a Useful tool if used correctly , but if one guy is just Spamming his gun at your cover , Get out there and blast his face off , he won't be able to Respond that easily thanks to wasting Bullets trying to pin you without any allies to assist

>The P228 can sometimes be used to lure out players thinking that you have a horrible gun by firing repeatedly , just make sure that you have some Friends to back you up incase you "accidentally" lured out a bunch of CT/T's

>While the Flashbang is Useful , Looking away from it will reduce it's effects dramatically and allow the victim to quickly recover and fire back , Use the Flash in the middle of Gunfights for maximum effect and coverage(But try not to throw the flash near your teammates , lest they get blinded and become easy targets)

>The smoke grenade is efficent at Covering movements by your team And for psychological combat , fire through the smoke screen for Added Effect

>Look for anything that might indicate that an enemy is nearby , Loud shots of a gun that's only restricted to the other team , Gun casings(But that might be shots fired by your team , Use the radar to avoid confusion) , Random sounds(Again , use radar to make sure that it's not created by your team) , Shots fired at Entrances to the area(Radar to make sure it's not a teammate firing them) or Reload sounds , Remember , every small detail counts

>If your enemy just won't get out of cover , give them a false sense of security by firing a long burst before Stopping to make them think that you are reloading

>When using Low ammo weapons(Like the Deagle or Scout) , Some professionals will count how much you have shot before running in to blast your face when you reload , give them a taste of Fail prediction by reloading when you fire off your fifth bullet , then fire the gun two or three times and watch as a Professional Fails

>Split up your team into groups with easily remembered names and head for different directions , Stay in contact with other groups and inform them of enemies(For Example : "Some T's are heading for Group C's Area , Prepare accordingly") and using Radio commands to Relay Information to the other groups

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J3sse
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Nice guide. I know many players that have been accused for hacking and being kicked from servers. That is very annoying, and this makes me hate hacks: how does one know whetever players is EXTREMELY skilled aimer on aimbotter? Does he know the game good enough to know exactly in what direction is enemy coming, or does he simply use radar hack? Frustratin-.- Damn hackers.

Tho, some hackers might be pro players that have bored to game and wanted to try something new.

How cool would it be if suddenly game would update and all hackers would get perm ban to Unreal Software & cs2d?

old Re: Standard Gameplay Guide

DannyDeth
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Most hackers are actually very easy to kill, it's the aimbotters and health hackers ( must be very hard to write a health hack, i admire some of these guy's programming skill, but i wouldnt exactly encourage them ) that get me. Have you ever hit a dude 3 times with an M3 from a tile away and the dude kills you and still has 100hp? I find that seriously annoying. And the worst part is that inorder for you to vote them you have to try and convey to the other peopel that dont speak ur language on how to actually vote in the server, lol.

old Re: Standard Gameplay Guide

Yamaxanadu
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DannyDeth has written
Most hackers are actually very easy to kill, it's the aimbotters and health hackers ( must be very hard to write a health hack, i admire some of these guy's programming skill, but i wouldnt exactly encourage them ) that get me. Have you ever hit a dude 3 times with an M3 from a tile away and the dude kills you and still has 100hp? I find that seriously annoying. And the worst part is that inorder for you to vote them you have to try and convey to the other peopel that dont speak ur language on how to actually vote in the server, lol.


True , yelling at russians trying to tell them to press V and vote the hacker is way too hard

old Re: Standard Gameplay Guide

Coffe
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DannyDeth has written
Most hackers are actually very easy to kill, it's the aimbotters and health hackers ( must be very hard to write a health hack, i admire some of these guy's programming skill, but i wouldnt exactly encourage them ) that get me. Have you ever hit a dude 3 times with an M3 from a tile away and the dude kills you and still has 100hp? I find that seriously annoying. And the worst part is that inorder for you to vote them you have to try and convey to the other peopel that dont speak ur language on how to actually vote in the server, lol.


Well Danny , the M3 its a powerfull gun , but you must know how to use it .. maybe you didn't aim good.. lol

old Re: Standard Gameplay Guide

Vectarrio
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Wriggle has written
True , yelling at russians trying to tell them to press V and vote the hacker is way too hard

Just say
NAME - XAKEP

(NAME is name of hacker and XAKEP is russian word which means HACKER, and is written with english capital letters)
well, I don't know if it works

old Re: Standard Gameplay Guide

NKN
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Andre has written
Yes, that's why you need to make good use of walls when using a Deagle. Also, I wouldn't advise an Elite, a Five-Seven is faster (fastest pistol) just with like 1 point less damage. The USP isn't as fast as Elite/Five-Seven but it is the strongest gun after the Deagle, so you have second highest damage + higher rate of fire then the Deagle.. So I'd say, throw away the Elite and get a USP/Five-Seven.


I didn`t choose fn57 cuz the reload time is very long, so thats why i choose elite:

You ran out of rifle`s ammo, your last chance is the pistol, the fn57, your enemy has a rifle, after shooting a while, your clip is empty, because the long reload time, the enemy will follow you,
If he doesnt kill you, he will hit at least one time and then he will go back
even if he has a pistol


Andre has written
Accuracy doesn't mean too much in a 2D game, it's not like a FPS game where you need good accuracy to land your shots, let me explain; in a firefight both you and your enemy are dodging, so if your aim sucks or your enemy dodges very good your inaccuracy will make up for it because it spreads all over the place and will hit him no matter what, compared to a M4A1 with a good accuracy, you NEED to aim correctly and follow his movement or else you'll miss and eventually die.

If you have really good aim and/or your enemy is a bad dodger, get the M4A1.
If you have bad aim and/or your enemy is a good dodger, get a AK-47.

I still think the AK is better due to the cheap price tag!
Price can win you the round when you are able to buy rifles and your enemy can't. such as in clanwars/organized matches, money management is good.


ok I understand:
if you are a noob , get ak
if you are pro, get m4a1

then m4a1 is for me

only in servers that doesnt have that money script, both weapons will be equal

Andre has written
Shotguns are overpowered in de_cs2d, not to mention the M3's $1700 price makes you able to buy it almost every round if you die unless your doing really bad (don't reconnect, reconnecting is for losers. learn from your mistakes and learn how to work with your $ money, good training situation for clanwars for example). Not only the powerhouse in de_cs2d, and it's cheap accessability because of low price, some M3 users will eventually die and others will pick it up - all of these factors will make some de_cs2d servers a shotgun festival..

Anyhow, ignore when they cry. They can't take it you killed them with a rifle against a overpowered shotgun, so they get frustrated that you don't use shotgun too.

They like to stick behind walls waiting for you, don't get tempted and just wait untill the round (he loses if he is T) is over or avoid him and plant the bomb and you let him come to you.

If he planted bomb and is defending with M3, it's harder but possible to kill him. Flush him out if you have grenades, don't waste your grenades if the server is full of M3-whores. Try to move back and forth and shooting at random times (sometimes just about hitting the edge of his body), try to bait him out of his cover, or engage with him in a pistol firefight.


even they cry when I use scout against awp or m3, I just dont care what they say even also they call me hacker.
Im not that noob who writes retry on the console or even disconnect and reconnect again, I know how to play, no ofense

old Re: Standard Gameplay Guide

Shiftt
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What about the shadow and lighting system?

We´ll have to learn how to play it with all aiming, dodging, etc. again?
because its not the same of before

old Re: Standard Gameplay Guide

Yamaxanadu
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When it comes to shotgun campers on de_cs2d, Don't complain, Short range+Corners+Camping Spots= Camping with shotguns, it's basic to ride shotgun in such a enclosed space

old Re: Standard Gameplay Guide

Apache uwu
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user DannyDeth has written
Most hackers are actually very easy to kill, it's the aimbotters and health hackers ( must be very hard to write a health hack, i admire some of these guy's programming skill, but i wouldnt exactly encourage them ) that get me. Have you ever hit a dude 3 times with an M3 from a tile away and the dude kills you and still has 100hp? I find that seriously annoying. And the worst part is that inorder for you to vote them you have to try and convey to the other peopel that dont speak ur language on how to actually vote in the server, lol.


well most "hackers" are leechers, they didn't program/script anything

old Re: Standard Gameplay Guide

Sync
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user Shiftt has written
What about the shadow and lighting system?

We´ll have to learn how to play it with all aiming, dodging, etc. again?
because its not the same of before

Use flashlight?

Standard maps don't have this anyway.

old Re: Standard Gameplay Guide

ImBack
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Pretty much spot on about everything, and more in-depth on some of the basic elements of the game than I would try. Maybe a small section on eco would be nice. Oh yeah, can you upload the rest of justin's maps like his packs and stuff?

old Re: Standard Gameplay Guide

Sync
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user ImBack has written
Pretty much spot on about everything, and more in-depth on some of the basic elements of the game than I would try. Maybe a small section on eco would be nice.
Thanks, I was planning on doing some more advanced sections but considering most
us visitors aren't really that deep into the game (most are just modders, many are kids), it would be a waste of time really. Maybe in the future I will expand it and include screenshots, maybe.

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Oh yeah, can you upload the rest of justin's maps like his packs and stuff?
Maybe later, I don't really have alot of time now. The most popular of his maps were airport and druglab, and I'm glad I took the initiative to update them for the Max engine. I think Kiffer-Opa has had a "classic map collection" uploaded on gamebanana.com if you're interested.
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