| Rebalance the weapons to be more like CS1.6 | | 21.85% (26) |
| Customizable NPCs as well as more NPCs in general | | 13.45% (16) |
| Customizable server or cliantside weapons scripts | | 1.68% (2) |
| Snipers rifles zoom going beyond player screen | | 3.36% (4) |
| Ability to rotate tiles at 90* angles in editor | | 5.04% (6) |
| Improved bot AI with doors teleports & map entites | | 1.68% (2) |
| New weapons like actual Dual leets & gas mask exc. | | 3.36% (4) |
| Ability to "crouch" behind obsticals for cover. | | 7.56% (9) |
| Classic zombie mode with CTs & Ts vs Zombies | | 4.20% (5) |
| Jump ability & also be able to jump on obsticals | | 1.68% (2) |
| More lua functions & hooks exc. | | 5.88% (7) |
| Improved FOW no seeing item behind walls 4 example | | 1.68% (2) |
| Better player camera that follows the player | | 0.84% (1) |
| Increase tile limit from 256 to 300+ | | 0.84% (1) |
| Customizable autobuy feature in weapon menu | | 0.00% (0) |
| No damage/direction idicators from silenced weapon | | 7.56% (9) |
| Ability to stack entities on 1 tile like sprites | | 1.68% (2) |
| Programable map vehicals like trams,trains, & cars | | 3.36% (4) |
| Dead bodies for players, zombies, & NPCs + gibs | | 9.24% (11) |
| Release source code to moders under contract only | | 5.04% (6) |