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CS2D Mods Half-Life 2DLeast that's what I thought tho this may be subject to changes as the mod progresses.
EDIT
On another note guys I still need the original HL low def sounds as I only have access to the HD model sounds via HL:S & GCF Scape.
For now im just using some of Vecter666s HL Opposing Force sounds as temporary files but I need the original ones to edit for my self.
If not then please tell me how to rip the sounds from the default HL1 since GCF Scape is only for source games.
edited 1×, last 04.04.11 04:34:35 am
Phenixtri has written
Is it possible? yes it is. But we were going to make the Gordon scientist suit player a map specific lua & sprite for just the 1st couple of campaign maps & after that the default player would be Gordon in his HEV suit as CT1.
Least that's what I thought tho this may be subject to changes as the mod progresses.
EDIT
On another note guys I still need the original HL low def sounds as I only have access to the HD model sounds via HL:S & GCF Scape.
For now im just using some of Vecter666s HL Opposing Force sounds as temporary files but I need the original ones to edit for my self.
If not then please tell me how to rip the sounds from the default HL1 since GCF Scape is only for source games.
Least that's what I thought tho this may be subject to changes as the mod progresses.
EDIT
On another note guys I still need the original HL low def sounds as I only have access to the HD model sounds via HL:S & GCF Scape.
For now im just using some of Vecter666s HL Opposing Force sounds as temporary files but I need the original ones to edit for my self.
If not then please tell me how to rip the sounds from the default HL1 since GCF Scape is only for source games.
I can send you original sounds
Currently on Me & Phenixtri & only we are change the tileset... no one else is currently allowed to do so
God - God Mod
Noclip - Walkthrough walls
Impulse 101 - All weapons/items
Impulse 76 - Spawn a human grunt
Impulse 77 - Spawn a vortigaunt
Impulse 33 - Spawn Headcrab Zombie
Impulse 32 - Spawn Headcrab
Impulse 65 - Spawn Snark
Impulse 105 - Monsters cant hear player
Notarget - Monsters dont attack the player
DevLop - Develoaper Mod (For coop play - The admin will be able to spawn npcs on the map for other players in coop mode - the monsters will not attack when the DevLop is enabled)
(Snark Script 100% Done thanks to Engin33r)
Phenixtri can fill you in on what we need...
http://www.moddb.com/mods/black-mesa-2d/images/turret-1-skin1#imagebox
The rocket launcher will now be the beta RPG
The snowball will be the spore & with a sprite & simple lua will be the spore launcher from opposing force.
the grenade launcher which original was the spore launcher will now be the M203A1 grenade launcher.
Also OLAF you gluon gun script could use the egon wind up & wind down firing sounds for your script if that's possible.