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old Re: Counter-Strike 2D 0.1.1.9

Ice-cream16
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fizzykil, I've already written that in new version it happens even on the clean place -_-'. + I was surprised when, after death, I made the cursor on the pistol, and he was again full of ammo...
More one bug, when i have no grenade (he), and i cant buy it and even pick up from the ground.
edited 1×, last 28.03.11 06:47:32 pm

old Re: Counter-Strike 2D 0.1.1.9

Fiz
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@icecream
That occasianly happens, not being able to pick up weapons. due to the connection or Lag mostly, just ignore that weapon and pick another one up ;). if this still dosn't work, die, then go back to the weapon that was on the ground and pick it up.

old Re: Counter-Strike 2D 0.1.1.9

Phenixtri
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The only real bugs I noticed so far is that player bots cant attack NPCs but thats an easy fix with loosers advanced bot AI lua

That & the soldier NPCs MP5 has a slower rate of fire than the normal MP5 & doesn't reload his weapon would have preferred the soldier NPC to have the normal CS2D player layout & similar function to player bots IE reloading, mealle function, & just about anything else that a normal CS2D player bot can do.

The vortigaunt NPC could have also used 2 beams for its ranged attack since in HL it projected an lighting arc from each hand.

So yea some minor issues but im sure they will be ironed out in the following versions of CS2D.

& on that bombshell I bid DC good luck on his future endeavors.

old Re: Counter-Strike 2D 0.1.1.9

DC
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update on info_nofow bug: it works. but you need to put other entities on your map to "enable" it (this will be fixed with the next release of course).

those entities work to "enable" nofow entities (you have to have at least one of those on your map):

> env_sprite (with "Sprite covers pl." checkbox ENABLED)
> env_image (with "Image covers pl." checkbox DISABLED)
> func_dynwall (with "Behavior" = "Floor+Tile Behavior")

old Re: Counter-Strike 2D 0.1.1.9

Surplus
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@Nexmann

Oh yeah!

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routeip=babl.balba.balbal:342352

addhook("say","reroute")
function reroute(id)
if text=="!reroute" then
parse("reroute "id" "..routeip.."")
end

Or something like that

old Re: Counter-Strike 2D 0.1.1.9

DC
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I thought it would be obvious that I'm talking about the previous post when I do not add any explicit reference... obviously not... sorry for the confusion

(yes, I just answered Refresh's question and my post before that was about the post of Nexmann)

old Re: Counter-Strike 2D 0.1.1.9

KimKat
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I love the new vortigaunt NPC that has been added, soldier seems quite slow and quite boring though. They would feel alot more "alive" if they had something like idle animations, like looking around or something checking for enemies. In other words acting like a bot, lol. But yeah, it's still a great update DC great job.

old Re: Counter-Strike 2D 0.1.1.9

Phenixtri
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Yea I would prefer that the soldier NPCs be programed along the line of player bots as then it would be much simpler to apply something similar to loosers advanced bot AI lua.

In that way you could also equip them with standard CS2D weapons through the menu added loads of uses flexibility especially to the modding community.
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