Yates has written
Say you have triggered water, and it must go away. But in a cool style that it flows away, but the way you made it flood doesn't look good. With 2 names you can trigger it but in a different way.
Yeah but it's the same entity name, right? so you wouldn't need two entity names in one entity. You could simply re-trigger it to enable/disable it again. If there is a flaw in it perhaps DC could fix that. Usually this wouldn't work for breakables, but that makes sense... sort of. Hmm, what about making a option for breakables being able to "respawn" after being breaked? I'd like that if it was optional.