DameL has written
How to make that:
-3 plates (trigger move) somewhere around the map
-1 door
If ANY 2 of the plates are triggered the door opens and if somebody stands on the left third the door closes. Also walking on a plate should reset the trigger, so:
if p1,p2,p3 are the plates:
p1 on, p2 on [door opens], p3 on [door closes], p3 off/reseted [door opens], p2 off/reseted [door closes], p3 on [door opens], p2 on [door closes]. I actually know it's pretty hard that's why I'm asking. I'm out of ideas, I don't know if even that is possible.
-3 plates (trigger move) somewhere around the map
-1 door
If ANY 2 of the plates are triggered the door opens and if somebody stands on the left third the door closes. Also walking on a plate should reset the trigger, so:
if p1,p2,p3 are the plates:
p1 on, p2 on [door opens], p3 on [door closes], p3 off/reseted [door opens], p2 off/reseted [door closes], p3 on [door opens], p2 on [door closes]. I actually know it's pretty hard that's why I'm asking. I'm out of ideas, I don't know if even that is possible.
Tutorial: Trigger_Move system
> Method #1
--- Setup ---
- Make a dynwall called "door".
- Make a trigger_move called "trig1", triggering "sys1".
- Make a trigger_move called "trig2", triggering "sys2".
- Make a trigger_move called "trig3", triggering "sys3".
--- Systems ---
- Make a trigger_start, triggering "trig3".
- Make a trigger_delay called "sys1", triggering "trig2, trig3, door".
- Make a trigger_delay called "sys2", triggering "trig1, trig3, door".
- Make a trigger_delay called "sys3", triggering "trig1, trig2, trig3, door".
This way you can make 2 triggers which trigger the door, theirselves and a third trigger. If the third is triggered, the other two triggers appear again, the door is opened and the third trigger is triggered off.
Hope that helps!
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Your triggersystem makes no sense. Look:
p1+ & p2+ = true
p2- = false
p2+ = false
p3+ = true
p3+ = false
p3- = true
You've used too many conditions for the triggers. They only can be on or off